API Reference: AnimControlCollection

AnimControlCollection

    from pandac.PandaModules import AnimControlCollection
    Class : AnimControlCollection
    Description : This is a named collection of AnimControl pointers. An AnimControl may be added to the collection by name. While an AnimControl is associated, its reference count is maintained; associating a new AnimControl with the same name will decrement the previous control's reference count (and possibly delete it, unbinding its animation).

Inheritance:

Methods of AnimControlCollection:

AnimControlCollection
AnimControlCollection::AnimControlCollection(void);

Description: Returns the AnimControl associated with the given name, or NULL if no such control has been associated.

clearAnims
void AnimControlCollection::clear_anims(void);

Description: Disassociates all anims from this collection.

findAnim
AnimControl *AnimControlCollection::find_anim(string const &name) const;

Description: Returns the AnimControl associated with the given name, or NULL if no such control has been associated.

getAnim
AnimControl *AnimControlCollection::get_anim(int n) const;

Description: Returns the nth AnimControl associated with this collection.

getAnimName
string AnimControlCollection::get_anim_name(int n) const;

Description: Returns the name of the nth AnimControl associated with this collection.

getFrame
int AnimControlCollection::get_frame(string const &anim_name) const;

Description: Returns the current frame in the named animation, or 0 if the animation is not found.
Description: Returns the current frame in the last-started animation.

getNumAnims
int AnimControlCollection::get_num_anims(void) const;

Description: Returns the number of AnimControls associated with this collection.

getNumFrames
int AnimControlCollection::get_num_frames(string const &anim_name) const;

Description: Returns the total number of frames in the named animation, or 0 if the animation is not found.
Description: Returns the total number of frames in the last-started animation.

isPlaying
bool AnimControlCollection::is_playing(string const &anim_name) const;

Description: Returns true if the named animation is currently playing, false otherwise.
Description: Returns true if the last-started animation is currently playing, false otherwise.

loop
bool AnimControlCollection::loop(string const &anim_name, bool restart);

Description: Starts the named animation looping.

loopAll
void AnimControlCollection::loop_all(bool restart);

Description: Starts all animations looping.

output
void AnimControlCollection::output(ostream &out) const;

Description:

play
bool AnimControlCollection::play(string const &anim_name);

The following functions are convenience functions that vector directly into the AnimControl's functionality by anim name.
Filename: animControlCollection.I Created by: drose (22Feb00)
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University. All rights reserved.
All use of this software is subject to the terms of the revised BSD license. You should have received a copy of this license along with this source code in a file named "LICENSE."
Description: Starts the named animation playing.

playAll
void AnimControlCollection::play_all(void);

These functions operate on all anims at once.
Description: Starts all animations playing.

pose
bool AnimControlCollection::pose(string const &anim_name, int frame);

Description: Sets to a particular frame in the named animation.

poseAll
void AnimControlCollection::pose_all(int frame);

Description: Sets all animations to the indicated frame.

stop
bool AnimControlCollection::stop(string const &anim_name);

Description: Stops the named animation.

stopAll
bool AnimControlCollection::stop_all(void);

Description: Stops all currently playing animations. Returns true if any animations were stopped, false if none were playing.

storeAnim
void AnimControlCollection::store_anim(AnimControl *control, string const &name);

Description: Associates the given AnimControl with this collection under the given name. The AnimControl will remain associated until a new AnimControl is associated with the same name later, or until unbind_anim() is called with this name.

unbindAnim
bool AnimControlCollection::unbind_anim(string const &name);

Description: Removes the AnimControl associated with the given name, if any. Returns true if an AnimControl was removed, false if there was no AnimControl with the indicated name.

whichAnimPlaying
string AnimControlCollection::which_anim_playing(void) const;

Description: Returns the name of the bound AnimControl currently playing, if any. If more than one AnimControl is currently playing, returns all of the names separated by spaces.

write
void AnimControlCollection::write(ostream &out) const;

Description: