Tag: vulkan
August 26, 2018
July 2018 Development Update
Despite the vacation period, the developers have not remained idle in July. Here is an update on some of the new developments. Collision shapes While the internal collision system provides many useful tests between various collision solids, the CollisionTube solid...
July 31, 2018
June 2018 Development Update
Due to the vacation period, this post is somewhat delayed, but the wait is finally at an end. Here is the new update with a selection of the developments in June. OpenGL on macOS At the Apple WWDC in June...
June 24, 2018
May 2018 Development Update
With the work on the new input system and the new deployment system coming to a close, it is high time we shift gears and focus our efforts on bundling all this into a shiny new release. So with an...