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# FUtils/FUDaeEnumSyntax.h

    00001 /*
    00002     Copyright (C) 2005-2007 Feeling Software Inc.
    00003     Portions of the code are:
    00004     Copyright (C) 2005-2007 Sony Computer Entertainment America
    00005
    00006     MIT License: http://www.opensource.org/licenses/mit-license.php
    00007 */
    00008
    00009 #ifndef _FU_DAE_ENUM_SYNTAX_H_
    00010 #define _FU_DAE_ENUM_SYNTAX_H_
    00011
    00012 #define DAE_STEP_INTERPOLATION                      "STEP"
    00013 #define DAE_LINEAR_INTERPOLATION                    "LINEAR"
    00014 #define DAE_BEZIER_INTERPOLATION                    "BEZIER"
    00015 #define DAE_TCB_INTERPOLATION                       "TCB"
    00016
    00017 // spline types
    00018 #define DAE_LINEAR_SPLINE_TYPE                      "LINEAR"
    00019 #define DAE_BEZIER_SPLINE_TYPE                      "BEZIER"
    00020 #define DAE_TCB_SPLINE_TYPE                         "TCB"
    00021 #define DAE_NURBS_SPLINE_TYPE                       "NURBS"
    00022 #define DAE_UNKNOWN_SPLINE_TYPE                     "UNKNOWN"
    00023
    00024 // spline forms
    00025 #define DAE_OPEN_SPLINE_FORM                        "OPEN"
    00026 #define DAE_CLOSED_SPLINE_FORM                      "CLOSED"
    00027 #define DAE_UNKNOWN_SPLINE_FORM                     "UNKNOWN"
    00028
    00029 // texture wrap modes
    00030 #define DAE_TEXTURE_WRAP_NONE                       "NONE"
    00031 #define DAE_TEXTURE_WRAP_WRAP                       "WRAP"
    00032 #define DAE_TEXTURE_WRAP_MIRROR                     "MIRROR"
    00033 #define DAE_TEXTURE_WRAP_CLAMP                      "CLAMP"
    00034 #define DAE_TEXTURE_WRAP_BORDER                     "BORDER"
    00035 #define DAE_TEXTURE_WRAP_UNKNOWN                    "UNKNOWN"
    00036
    00037 // texture filter functions
    00038 #define DAE_TEXTURE_FILTER_NONE                     "NONE"
    00039 #define DAE_TEXTURE_FILTER_NEAREST                  "NEAREST"
    00040 #define DAE_TEXTURE_FILTER_LINEAR                   "LINEAR"
    00041 #define DAE_TEXTURE_FILTER_NEAR_MIP_NEAR            "NEAREST_MIPMAP_NEAREST"
    00042 #define DAE_TEXTURE_FILTER_LIN_MIP_NEAR             "LINEAR_MIPMAP_NEAREST"
    00043 #define DAE_TEXTURE_FILTER_NEAR_MIP_LIN             "NEAREST_MIPMAP_LINEAR"
    00044 #define DAE_TEXTURE_FILTER_LIN_MIP_LIN              "LINEAR_MIPMAP_LINEAR"
    00045 #define DAE_TEXTURE_FILTER_UNKNOWN                  "UNKNOWN"
    00046
    00047
    00048 #define DAE_CONSTANT_FUNCTION                       "CONSTANT"
    00049 #define DAE_LINEAR_FUNCTION                         "LINEAR"
    00050 #define DAE_QUADRATIC_FUNCTION                      "QUADRATIC"
    00051
    00052 #define DAE_AMBIENT_TEXTURE_CHANNEL                 "AMBIENT"
    00053 #define DAE_BUMP_TEXTURE_CHANNEL                    "BUMP"
    00054 #define DAE_DIFFUSE_TEXTURE_CHANNEL                 "DIFFUSE"
    00055 #define DAE_DISPLACEMENT_TEXTURE_CHANNEL            "DISPLACEMENT"
    00056 #define DAE_EMISSION_TEXTURE_CHANNEL                "GLOW"
    00057 #define DAE_FILTER_TEXTURE_CHANNEL                  "FILTER"
    00058 #define DAE_OPACITY_TEXTURE_CHANNEL                 "OPACITY"
    00059 #define DAE_REFLECTION_TEXTURE_CHANNEL              "REFLECTION"
    00060 #define DAE_REFRACTION_TEXTURE_CHANNEL              "REFRACTION"
    00061 #define DAE_SHININESS_TEXTURE_CHANNEL               "SHININESS"
    00062 #define DAE_SPECULAR_TEXTURE_CHANNEL                "SPECULAR"
    00063 #define DAE_SPECULARLEVEL_TEXTURE_CHANNEL           "SPECULAR-LEVEL"
    00064 #define DAE_TRANSPARENT_TEXTURE_CHANNEL             "TRANSPARENT"
    00065
    00066 #define DAE_NORMALIZED_MORPH_METHOD                 "NORMALIZED"
    00067 #define DAE_RELATIVE_MORPH_METHOD                   "RELATIVE"
    00068
    00069 #define DAE_COLOR_INPUT                             "COLOR"
    00070 #define DAE_GEOBINORMAL_INPUT                       "BINORMAL"
    00071 #define DAE_GEOTANGENT_INPUT                        "TANGENT"
    00072 #define DAE_MAPPING_INPUT                           "UV"
    00073 #define DAE_NORMAL_INPUT                            "NORMAL"
    00074 #define DAE_POSITION_INPUT                          "POSITION"
    00075 #define DAE_TEXCOORD_INPUT                          "TEXCOORD"
    00076 #define DAE_TEXBINORMAL_INPUT                       "TEXBINORMAL"
    00077 #define DAE_TEXTANGENT_INPUT                        "TEXTANGENT"
    00078 #define DAE_VERTEX_INPUT                            "VERTEX"
    00079 #define DAEMAYA_EXTRA_INPUT                         "EXTRA"                 // ColladaMaya-specific
    00080
    00081 #define DAE_FX_PROFILE_COMMON_ELEMENT               "profile_COMMON"
    00082 #define DAE_FX_PROFILE_CG_ELEMENT                   "profile_CG"
    00083 #define DAE_FX_PROFILE_HLSL_ELEMENT                 "profile_HLSL"
    00084 #define DAE_FX_PROFILE_GLSL_ELEMENT                 "profile_GLSL"
    00085 #define DAE_FX_PROFILE_GLES_ELEMENT                 "profile_GLES"
    00086
    00087 #define DAE_FX_FUNCTION_NEVER                       "NEVER"
    00088 #define DAE_FX_FUNCTION_LESS                        "LESS"
    00089 #define DAE_FX_FUNCTION_EQUAL                       "EQUAL"
    00090 #define DAE_FX_FUNCTION_LEQUAL                      "LEQUAL"
    00091 #define DAE_FX_FUNCTION_GREATER                     "GREATER"
    00092 #define DAE_FX_FUNCTION_NEQUAL                      "NOTEQUAL"
    00093 #define DAE_FX_FUNCTION_GEQUAL                      "GEQUAL"
    00094 #define DAE_FX_FUNCTION_ALWAYS                      "ALWAYS"
    00095
    00096 #define DAE_FX_STATE_STENCILOP_KEEP                 "KEEP"
    00097 #define DAE_FX_STATE_STENCILOP_ZERO                 "ZERO"
    00098 #define DAE_FX_STATE_STENCILOP_REPLACE              "REPLACE"
    00099 #define DAE_FX_STATE_STENCILOP_INCREMENT            "INCR"
    00100 #define DAE_FX_STATE_STENCILOP_DECREMENT            "DECR"
    00101 #define DAE_FX_STATE_STENCILOP_INVERT               "INVERT"
    00102 #define DAE_FX_STATE_STENCILOP_INCREMENT_WRAP       "INCR_WRAP"
    00103 #define DAE_FX_STATE_STENCILOP_DECREMENT_WRAP       "DECR_WRAP"
    00104
    00105 #define DAE_FX_STATE_BLENDTYPE_ZERO                         "ZERO"
    00106 #define DAE_FX_STATE_BLENDTYPE_ONE                          "ONE"
    00107 #define DAE_FX_STATE_BLENDTYPE_SOURCE_COLOR                 "SRC_COLOR"
    00108 #define DAE_FX_STATE_BLENDTYPE_ONE_MINUS_SOURCE_COLOR       "ONE_MINUS_SRC_COLOR"
    00109 #define DAE_FX_STATE_BLENDTYPE_DESTINATION_COLOR            "DEST_COLOR"
    00110 #define DAE_FX_STATE_BLENDTYPE_ONE_MINUS_DESTINATION_COLOR  "ONE_MINUS_DEST_COLOR"
    00111 #define DAE_FX_STATE_BLENDTYPE_SOURCE_ALPHA                 "SRC_ALPHA"
    00112 #define DAE_FX_STATE_BLENDTYPE_ONE_MINUS_SOURCE_ALPHA       "ONE_MINUS_SRC_ALPHA"
    00113 #define DAE_FX_STATE_BLENDTYPE_DESTINATION_ALPHA            "DEST_ALPHA"
    00114 #define DAE_FX_STATE_BLENDTYPE_ONE_MINUS_DESTINATION_ALPHA  "ONE_MINUS_DEST_ALPHA"
    00115 #define DAE_FX_STATE_BLENDTYPE_CONSTANT_COLOR               "CONSTANT_COLOR"
    00116 #define DAE_FX_STATE_BLENDTYPE_ONE_MINUS_CONSTANT_COLOR     "ONE_MINUS_CONSTANT_COLOR"
    00117 #define DAE_FX_STATE_BLENDTYPE_CONSTANT_ALPHA               "CONSTANT_ALPHA"
    00118 #define DAE_FX_STATE_BLENDTYPE_ONE_MINUS_CONSTANT_ALPHA     "ONE_MINUS_CONSTANT_ALPHA"
    00119 #define DAE_FX_STATE_BLENDTYPE_SOURCE_ALPHA_SATURATE        "SRC_ALPHA_SATURATE"
    00120
    00121 #define DAE_FX_STATE_FACETYPE_FRONT                 "FRONT"
    00122 #define DAE_FX_STATE_FACETYPE_BACK                  "BACK"
    00123 #define DAE_FX_STATE_FACETYPE_FRONT_AND_BACK        "FRONT_AND_BACK"
    00124
    00125 #define DAE_FX_STATE_BLENDEQ_ADD                    "FUNC_ADD"
    00126 #define DAE_FX_STATE_BLENDEQ_SUBTRACT               "FUNC_SUBTRACT"
    00127 #define DAE_FX_STATE_BLENDEQ_REVERSE_SUBTRACT       "FUNC_REVERSE_SUBTRACT"
    00128 #define DAE_FX_STATE_BLENDEQ_MIN                    "MIN"
    00129 #define DAE_FX_STATE_BLENDEQ_MAX                    "MAX"
    00130
    00131 #define DAE_FX_STATE_MATERIALTYPE_EMISSION          "EMISSION"
    00132 #define DAE_FX_STATE_MATERIALTYPE_AMBIENT           "AMBIENT"
    00133 #define DAE_FX_STATE_MATERIALTYPE_DIFFUSE           "DIFFUSE"
    00134 #define DAE_FX_STATE_MATERIALTYPE_SPECULAR          "SPECULAR"
    00135 #define DAE_FX_STATE_MATERIALTYPE_AMBDIFF           "AMBIENT_AND_DIFFUSE"
    00136
    00137 #define DAE_FX_STATE_FOGTYPE_LINEAR                 "LINEAR"
    00138 #define DAE_FX_STATE_FOGTYPE_EXP                    "EXP"
    00139 #define DAE_FX_STATE_FOGTYPE_EXP2                   "EXP2"
    00140
    00141 #define DAE_FX_STATE_FOGCOORD_FOG_COORDINATE        "FOG_COORDINATE"
    00142 #define DAE_FX_STATE_FOGCOORD_FRAGMENT_DEPTH        "FRAGMENT_DEPTH"
    00143
    00144 #define DAE_FX_STATE_FFACE_CW                       "CW"
    00145 #define DAE_FX_STATE_FFACE_CCW                      "CCW"
    00146
    00147 #define DAE_FX_STATE_LOGICOP_CLEAR                  "CLEAR"
    00148 #define DAE_FX_STATE_LOGICOP_AND                    "AND"
    00149 #define DAE_FX_STATE_LOGICOP_AND_REVERSE            "AND_REVERSE"
    00150 #define DAE_FX_STATE_LOGICOP_COPY                   "COPY"
    00151 #define DAE_FX_STATE_LOGICOP_AND_INVERTED           "AND_INVERTED"
    00152 #define DAE_FX_STATE_LOGICOP_NOOP                   "NOOP"
    00153 #define DAE_FX_STATE_LOGICOP_XOR                    "XOR"
    00154 #define DAE_FX_STATE_LOGICOP_OR                     "OR"
    00155 #define DAE_FX_STATE_LOGICOP_NOR                    "NOR"
    00156 #define DAE_FX_STATE_LOGICOP_EQUIV                  "EQUIV"
    00157 #define DAE_FX_STATE_LOGICOP_INVERT                 "INVERT"
    00158 #define DAE_FX_STATE_LOGICOP_OR_REVERSE             "OR_REVERSE"
    00159 #define DAE_FX_STATE_LOGICOP_COPY_INVERTED          "COPY_INVERTED"
    00160 #define DAE_FX_STATE_LOGICOP_NAND                   "NAND"
    00161 #define DAE_FX_STATE_LOGICOP_SET                    "SET"
    00162
    00163 #define DAE_FX_STATE_POLYMODE_POINT                 "POINT"
    00164 #define DAE_FX_STATE_POLYMODE_LINE                  "LINE"
    00165 #define DAE_FX_STATE_POLYMODE_FILL                  "FILL"
    00166
    00167 #define DAE_FX_STATE_SHADEMODEL_FLAT                "FLAT"
    00168 #define DAE_FX_STATE_SHADEMODEL_SMOOTH              "SMOOTH"
    00169
    00170 #define DAE_FX_STATE_LMCCT_SINGLE_COLOR             "SINGLE_COLOR"
    00171 #define DAE_FX_STATE_LMCCT_SEPARATE_SPECULAR_COLOR  "SEPARATE_SPECULAR_COLOR"
    00172
    00173 #define DAE_FX_STATE_ALPHA_FUNC                     "alpha_func"
    00174 #define DAE_FX_STATE_BLEND_FUNC                     "blend_func"
    00175 #define DAE_FX_STATE_BLEND_FUNC_SEPARATE            "blend_func_separate"
    00176 #define DAE_FX_STATE_BLEND_EQUATION                 "blend_equation"
    00177 #define DAE_FX_STATE_BLEND_EQUATION_SEPARATE        "blend_equation_separate"
    00178 #define DAE_FX_STATE_COLOR_MATERIAL                 "color_material"
    00179 #define DAE_FX_STATE_CULL_FACE                      "cull_face"
    00180 #define DAE_FX_STATE_DEPTH_FUNC                     "depth_func"
    00181 #define DAE_FX_STATE_FOG_MODE                       "fog_mode"
    00182 #define DAE_FX_STATE_FOG_COORD_SRC                  "fog_coord_src"
    00183 #define DAE_FX_STATE_FRONT_FACE                     "front_face"
    00184 #define DAE_FX_STATE_LIGHT_MODEL_COLOR_CONTROL      "light_model_color_control"
    00185 #define DAE_FX_STATE_LOGIC_OP                       "logic_op"
    00186 #define DAE_FX_STATE_POLYGON_MODE                   "polygon_mode"
    00187 #define DAE_FX_STATE_SHADE_MODEL                    "shade_model"
    00188 #define DAE_FX_STATE_STENCIL_FUNC                   "stencil_func"
    00189 #define DAE_FX_STATE_STENCIL_OP                     "stencil_op"
    00190 #define DAE_FX_STATE_STENCIL_FUNC_SEPARATE          "stencil_func_separate"
    00191 #define DAE_FX_STATE_STENCIL_OP_SEPARATE            "stencil_op_separate"
    00192 #define DAE_FX_STATE_STENCIL_MASK_SEPARATE          "stencil_mask_separate"
    00193 #define DAE_FX_STATE_LIGHT_ENABLE                   "light_enable"
    00194 #define DAE_FX_STATE_LIGHT_AMBIENT                  "light_ambient"
    00195 #define DAE_FX_STATE_LIGHT_DIFFUSE                  "light_diffuse"
    00196 #define DAE_FX_STATE_LIGHT_SPECULAR                 "light_specular"
    00197 #define DAE_FX_STATE_LIGHT_POSITION                 "light_position"
    00198 #define DAE_FX_STATE_LIGHT_CONSTANT_ATTENUATION     "light_constant_attenuation"
    00199 #define DAE_FX_STATE_LIGHT_LINEAR_ATTENUATION       "light_linear_attenuation"
    00200 #define DAE_FX_STATE_LIGHT_QUADRATIC_ATTENUATION    "light_quadratic_attenuation"
    00201 #define DAE_FX_STATE_LIGHT_SPOT_CUTOFF              "light_spot_cutoff"
    00202 #define DAE_FX_STATE_LIGHT_SPOT_DIRECTION           "light_spot_direction"
    00203 #define DAE_FX_STATE_LIGHT_SPOT_EXPONENT            "light_spot_exponent"
    00204 #define DAE_FX_STATE_TEXTURE1D                      "texture1D"
    00205 #define DAE_FX_STATE_TEXTURE2D                      "texture2D"
    00206 #define DAE_FX_STATE_TEXTURE3D                      "texture3D"
    00207 #define DAE_FX_STATE_TEXTURECUBE                    "textureCUBE"
    00208 #define DAE_FX_STATE_TEXTURERECT                    "textureRECT"
    00209 #define DAE_FX_STATE_TEXTUREDEPTH                   "textureDEPTH"
    00210 #define DAE_FX_STATE_TEXTURE1D_ENABLE               "texture1D_enable"
    00211 #define DAE_FX_STATE_TEXTURE2D_ENABLE               "texture2D_enable"
    00212 #define DAE_FX_STATE_TEXTURE3D_ENABLE               "texture3D_enable"
    00213 #define DAE_FX_STATE_TEXTURECUBE_ENABLE             "textureCUBE_enable"
    00214 #define DAE_FX_STATE_TEXTURERECT_ENABLE             "textureRECT_enable"
    00215 #define DAE_FX_STATE_TEXTUREDEPTH_ENABLE            "textureDEPTH_enable"
    00216 #define DAE_FX_STATE_TEXTURE_ENV_COLOR              "texture_env_color"
    00217 #define DAE_FX_STATE_TEXTURE_ENV_MODE               "texture_env_mode"
    00218 #define DAE_FX_STATE_CLIP_PLANE                     "clip_plane"
    00219 #define DAE_FX_STATE_CLIP_PLANE_ENABLE              "clip_plane_enable"
    00220 #define DAE_FX_STATE_BLEND_COLOR                    "blend_color"
    00221 #define DAE_FX_STATE_CLEAR_COLOR                    "clear_color"
    00222 #define DAE_FX_STATE_CLEAR_STENCIL                  "clear_stencil"
    00223 #define DAE_FX_STATE_CLEAR_DEPTH                    "clear_depth"
    00224 #define DAE_FX_STATE_COLOR_MASK                     "color_mask"
    00225 #define DAE_FX_STATE_DEPTH_BOUNDS                   "depth_bounds"
    00226 #define DAE_FX_STATE_DEPTH_MASK                     "depth_mask"
    00227 #define DAE_FX_STATE_DEPTH_RANGE                    "depth_range"
    00228 #define DAE_FX_STATE_FOG_DENSITY                    "fog_density"
    00229 #define DAE_FX_STATE_FOG_START                      "fog_start"
    00230 #define DAE_FX_STATE_FOG_END                        "fog_end"
    00231 #define DAE_FX_STATE_FOG_COLOR                      "fog_color"
    00232 #define DAE_FX_STATE_LIGHT_MODEL_AMBIENT            "light_model_ambient"
    00233 #define DAE_FX_STATE_LIGHTING_ENABLE                "lighting_enable"
    00234 #define DAE_FX_STATE_LINE_STIPPLE                   "line_stipple"
    00235 #define DAE_FX_STATE_LINE_STIPPLE_ENABLE            "line_stipple_enable"
    00236 #define DAE_FX_STATE_LINE_WIDTH                     "line_width"
    00237 #define DAE_FX_STATE_MATERIAL_AMBIENT               "material_ambient"
    00238 #define DAE_FX_STATE_MATERIAL_DIFFUSE               "material_diffuse"
    00239 #define DAE_FX_STATE_MATERIAL_EMISSION              "material_emission"
    00240 #define DAE_FX_STATE_MATERIAL_SHININESS             "material_shininess"
    00241 #define DAE_FX_STATE_MATERIAL_SPECULAR              "material_specular"
    00242 #define DAE_FX_STATE_MODEL_VIEW_MATRIX              "model_view_matrix"
    00243 #define DAE_FX_STATE_POINT_DISTANCE_ATTENUATION     "point_distance_attenuation"
    00244 #define DAE_FX_STATE_POINT_FADE_THRESHOLD_SIZE      "point_fade_threshold_size"
    00245 #define DAE_FX_STATE_POINT_SIZE                     "point_size"
    00246 #define DAE_FX_STATE_POINT_SIZE_MIN                 "point_size_min"
    00247 #define DAE_FX_STATE_POINT_SIZE_MAX                 "point_size_max"
    00248 #define DAE_FX_STATE_POLYGON_OFFSET                 "polygon_offset"
    00249 #define DAE_FX_STATE_PROJECTION_MATRIX              "projection_matrix"
    00250 #define DAE_FX_STATE_SCISSOR                        "scissor"
    00251 #define DAE_FX_STATE_STENCIL_MASK                   "stencil_mask"
    00252 #define DAE_FX_STATE_ALPHA_TEST_ENABLE              "alpha_test_enable"
    00253 #define DAE_FX_STATE_AUTO_NORMAL_ENABLE             "auto_normal_enable"
    00254 #define DAE_FX_STATE_BLEND_ENABLE                   "blend_enable"
    00255 #define DAE_FX_STATE_COLOR_LOGIC_OP_ENABLE          "color_logic_op_enable"
    00256 #define DAE_FX_STATE_COLOR_MATERIAL_ENABLE          "color_material_enable"
    00257 #define DAE_FX_STATE_CULL_FACE_ENABLE               "cull_face_enable"
    00258 #define DAE_FX_STATE_DEPTH_BOUNDS_ENABLE            "depth_bounds_enable"
    00259 #define DAE_FX_STATE_DEPTH_CLAMP_ENABLE             "depth_clamp_enable"
    00260 #define DAE_FX_STATE_DEPTH_TEST_ENABLE              "depth_test_enable"
    00261 #define DAE_FX_STATE_DITHER_ENABLE                  "dither_enable"
    00262 #define DAE_FX_STATE_FOG_ENABLE                     "fog_enable"
    00263 #define DAE_FX_STATE_LIGHT_MODEL_LOCAL_VIEWER_ENABLE "light_model_local_viewer_enable"
    00264 #define DAE_FX_STATE_LIGHT_MODEL_TWO_SIDE_ENABLE    "light_model_two_side_enable"
    00265 #define DAE_FX_STATE_LINE_SMOOTH_ENABLE             "line_smooth_enable"
    00266 #define DAE_FX_STATE_LOGIC_OP_ENABLE                "logic_op_enable"
    00267 #define DAE_FX_STATE_MULTISAMPLE_ENABLE             "multisample_enable"
    00268 #define DAE_FX_STATE_NORMALIZE_ENABLE               "normalize_enable"
    00269 #define DAE_FX_STATE_POINT_SMOOTH_ENABLE            "point_smooth_enable"
    00270 #define DAE_FX_STATE_POLYGON_OFFSET_FILL_ENABLE     "polygon_offset_fill_enable"
    00271 #define DAE_FX_STATE_POLYGON_OFFSET_LINE_ENABLE     "polygon_offset_line_enable"
    00272 #define DAE_FX_STATE_POLYGON_OFFSET_POINT_ENABLE    "polygon_offset_point_enable"
    00273 #define DAE_FX_STATE_POLYGON_SMOOTH_ENABLE          "polygon_smooth_enable"
    00274 #define DAE_FX_STATE_POLYGON_STIPPLE_ENABLE         "polygon_stipple_enable"
    00275 #define DAE_FX_STATE_RESCALE_NORMAL_ENABLE          "rescale_normal_enable"
    00276 #define DAE_FX_STATE_SAMPLE_ALPHA_TO_COVERAGE_ENABLE "sample_alpha_to_coverage_enable"
    00277 #define DAE_FX_STATE_SAMPLE_ALPHA_TO_ONE_ENABLE     "sample_alpha_to_one_enable"
    00278 #define DAE_FX_STATE_SAMPLE_COVERAGE_ENABLE         "sample_coverage_enable"
    00279 #define DAE_FX_STATE_SCISSOR_TEST_ENABLE            "scissor_test_enable"
    00280 #define DAE_FX_STATE_STENCIL_TEST_ENABLE            "stencil_test_enable"
    00281
    00282 // ColladaMaya enumerated types
    00283
    00284 #define DAEMAYA_CONSTANT_INFINITY                       "CONSTANT"
    00285 #define DAEMAYA_LINEAR_INFINITY                         "LINEAR"
    00286 #define DAEMAYA_CYCLE_INFINITY                          "CYCLE"
    00287 #define DAEMAYA_CYCLE_RELATIVE_INFINITY                 "CYCLE_RELATIVE"
    00288 #define DAEMAYA_OSCILLATE_INFINITY                      "OSCILLATE"
    00289
    00290 #define DAEMAYA_NONE_BLENDMODE                          "NONE"
    00291 #define DAEMAYA_OVER_BLENDMODE                          "OVER"
    00292 #define DAEMAYA_IN_BLENDMODE                            "IN"
    00293 #define DAEMAYA_OUT_BLENDMODE                           "OUT"
    00294 #define DAEMAYA_ADD_BLENDMODE                           "ADD"
    00295 #define DAEMAYA_SUBTRACT_BLENDMODE                      "SUBTRACT"
    00296 #define DAEMAYA_MULTIPLY_BLENDMODE                      "MULTIPLY"
    00297 #define DAEMAYA_DIFFERENCE_BLENDMODE                    "DIFFERENCE"
    00298 #define DAEMAYA_LIGHTEN_BLENDMODE                       "LIGHTEN"
    00299 #define DAEMAYA_DARKEN_BLENDMODE                        "DARKEN"
    00300 #define DAEMAYA_SATURATE_BLENDMODE                      "SATURATE"
    00301 #define DAEMAYA_DESATURATE_BLENDMODE                    "DESATURATE"
    00302 #define DAEMAYA_ILLUMINATE_BLENDMODE                    "ILLUMINATE"
    00303
    00304 #endif // _FU_DAE_ENUM_SYNTAX_H_