#include <FCDAnimationChannel.h>
Inheritance diagram for FCDAnimationChannel:

Public Member Functions | |
| FCDAnimationChannel (FCDocument *document, FCDAnimation *parent) | |
| Constructor: do not use directly. | |
| virtual | ~FCDAnimationChannel () |
| Destructor. | |
| FCDAnimationChannel * | Clone (FCDAnimationChannel *clone=NULL) const |
| Copies the animation channel into a clone. | |
| FCDAnimation * | GetParent () |
| Retrieves the animation sub-tree that contains the animation channel. | |
| const FCDAnimation * | GetParent () const |
| See above. | |
| DEPRECATED (3.05A, GetCurveCount and GetCurve(index)) void GetCurves() const | |
| Retrieves the list of animation curves contained within the channel. | |
| size_t | GetCurveCount () const |
| Retrieves the number of animation curves contained within the channel. | |
| FCDAnimationCurve * | GetCurve (size_t index) |
| Retrieves an animation curve contained within the channel. | |
| const FCDAnimationCurve * | GetCurve (size_t index) const |
| See above. | |
| FCDAnimationCurve * | AddCurve () |
| Adds a new animation curve to this animation channel. | |
Each animation channel holds the animation curves for one animatable element, such as a single floating-point value, a 3D vector or a matrix.
|
||||||||||||
|
Constructor: do not use directly. Instead, call the FCDAnimation::AddChannel function.
|
|
|
Adds a new animation curve to this animation channel.
|
|
|
Copies the animation channel into a clone. The clone may reside in another document.
|
|
||||||||||||
|
Retrieves the list of animation curves contained within the channel.
|
|
|
Retrieves an animation curve contained within the channel.
|
|
|
Retrieves the number of animation curves contained within the channel.
|
|
|
Retrieves the animation sub-tree that contains the animation channel.
|
1.4.6-NO