#include <FCDAnimationKey.h>
Inheritance diagram for FCDAnimationKey:

Public Attributes | |
| float | input |
| The key input. | |
| float | output |
| The key output. | |
| uint32 | interpolation |
| The key interpolation type. | |
This class is the base for the more complex one-dimensional keys and it is used directly for linear and step keys.
Do not create directly. Instead call FCDAnimationCurve::AddKey(FUDaeInterpolation::LINEAR) or FCDAnimationCurve::AddKey(FUDaeInterpolation::STEP).
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The key input. Typically, this will be a time value, in seconds. For driven curves, the dimension of this value will depend on the driver. |
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The key interpolation type.
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1.4.6-NO