#include <FCDMaterialInstance.h>
Inheritance diagram for FCDMaterialInstanceBindVertexInput:

Public Member Functions | |
| DeclareParameter (fm::string, FUParameterQualifiers::SIMPLE, semantic, FC("Bind Semantic")) | |
| The token used to identify the effect parameter or varying shader input. | |
| DeclareParameter (uint32, FUParameterQualifiers::SIMPLE, inputSemantic, FC("Input Semantic")) | |
| The geometry source type of the data source to bind to the effect parameter. | |
| DeclareParameter (int32, FUParameterQualifiers::SIMPLE, inputSet, FC("Input Set")) | |
| The set value of the data source to bind to the effect parameter. | |
| FCDMaterialInstanceBindVertexInput () | |
| Constructor. | |
| virtual | ~FCDMaterialInstanceBindVertexInput () |
| Destructor. | |
| FUDaeGeometryInput::Semantic | GetInputSemantic () const |
| Retrieves the input semantic for this vertex-input binding. | |
This structure is used by the shader to bind its varying inputs to actual data streams from the polygons sets. A common example of this is to identify which texture coordinate set to use for a particular TEXCOORDx stream.
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The set value of the data source to bind to the effect parameter. A semantic/set pair should always be unique within a polygons set. |
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The geometry source type of the data source to bind to the effect parameter.
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Retrieves the input semantic for this vertex-input binding.
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1.4.6-NO