#include <FCDPhysicsForceFieldInstance.h>
Inheritance diagram for FCDPhysicsForceFieldInstance:

Public Member Functions | |
| virtual | ~FCDPhysicsForceFieldInstance () |
| Destructor. | |
| virtual Type | GetType () const |
| Retrieves the entity instance class type. | |
| virtual FCDEntityInstance * | Clone (FCDEntityInstance *clone=NULL) const |
| Clones the physics force field instance. | |
Protected Member Functions | |
| FCDPhysicsForceFieldInstance (FCDocument *document, FCDSceneNode *parent, FCDEntity::Type entityType=FCDEntity::FORCE_FIELD) | |
| Constructor: do not use directly. | |
Friends | |
| class | FCDEntityInstanceFactory |
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Constructor: do not use directly. Create new physics force fields using the FCDEntityInstanceFactory::CreateInstance function.
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Clones the physics force field instance.
Reimplemented from FCDEntityInstance. |
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Retrieves the entity instance class type. This is used to determine the up-class for the entity instance object.
Reimplemented from FCDEntityInstance. |
1.4.6-NO