#include <FCDTargetedEntity.h>
Inheritance diagram for FCDTargetedEntity:

Public Member Functions | |
| FCDTargetedEntity (FCDocument *document, const char *baseId) | |
| Constructor: do not use directly. | |
| virtual | ~FCDTargetedEntity () |
| Destructor. | |
| bool | HasTarget () const |
| Retrieves whether a target is defined for this entity. | |
| FCDSceneNode * | GetTargetNode () |
| Retrieves the target visual scene node for this entity. | |
| const FCDSceneNode * | GetTargetNode () const |
| See above. | |
| void | SetTargetNode (FCDSceneNode *target) |
| Sets the target visual scene node for this entity. | |
| virtual FCDEntity * | Clone (FCDEntity *clone=NULL, bool cloneChildren=false) const |
| Copies the entity target information into a entity clone. | |
COLLADA doesn't have targeted entity. Therefore: the behavior of a targeted entity is application-defined.
This class is used to support 3dsMax's targeted cameras and lights and we also plan to support Maya's targeted cameras and lights.
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Constructor: do not use directly. Instead, create objects of the up-classes.
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Copies the entity target information into a entity clone. All the overwriting functions of this function should call this function to copy the target information. The cloned entity may reside in another document.
Reimplemented from FCDEntity. |
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Retrieves the target visual scene node for this entity.
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Retrieves whether a target is defined for this entity.
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Sets the target visual scene node for this entity.
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1.4.6-NO