| AxisRotationMatrix(const FMVector3 &axis, float angle) | FMMatrix44 | [static] |
| Decompose(FMVector3 &scale, FMVector3 &rotation, FMVector3 &translation, float &inverted) const | FMMatrix44 | |
| Determinant() const | FMMatrix44 | |
| EulerRotationMatrix(const FMVector3 &rotation) | FMMatrix44 | [static] |
| FMMatrix44(const float *_m) | FMMatrix44 | |
| FMMatrix44(const double *_m) | FMMatrix44 | |
| FMMatrix44() | FMMatrix44 | [inline] |
| GetAxis(FMath::AXIS axis) const | FMMatrix44 | [inline] |
| GetAxis(FMath::AXIS axis) | FMMatrix44 | [inline] |
| GetTranslation() const | FMMatrix44 | [inline] |
| GetTranslation() | FMMatrix44 | [inline] |
| Identity | FMMatrix44 | [static] |
| Inverted() const | FMMatrix44 | |
| LookAtMatrix(const FMVector3 &eye, const FMVector3 &target, const FMVector3 &up) | FMMatrix44 | [static] |
| m | FMMatrix44 | |
| operator const float *() const | FMMatrix44 | [inline] |
| operator float *() | FMMatrix44 | [inline] |
| operator=(const FMMatrix44 ©) | FMMatrix44 | |
| operator[](Integer a) | FMMatrix44 | [inline] |
| operator[](Integer a) const | FMMatrix44 | [inline] |
| Recompose(const FMVector3 &scale, const FMVector3 &rotation, const FMVector3 &translation, float inverted=1.0f) | FMMatrix44 | |
| ScaleMatrix(const FMVector3 &scale) | FMMatrix44 | [static] |
| Set(const float *_m) | FMMatrix44 | |
| Set(const double *_m) | FMMatrix44 | |
| SetTranslation(const FMVector3 &translation) | FMMatrix44 | [inline] |
| TransformCoordinate(const FMVector3 &coordinate) const | FMMatrix44 | |
| TransformCoordinate(const FMVector4 &coordinate) const | FMMatrix44 | |
| TransformVector(const FMVector3 &v) const | FMMatrix44 | |
| TranslationMatrix(const FMVector3 &translation) | FMMatrix44 | [static] |
| Transposed() const | FMMatrix44 | |
| XAxisRotationMatrix(float angle) | FMMatrix44 | [static] |
| YAxisRotationMatrix(float angle) | FMMatrix44 | [static] |
| ZAxisRotationMatrix(float angle) | FMMatrix44 | [static] |
1.4.6-NO