| EulerRotationQuaternion(float x, float y, float z) | FMQuaternion | [static] |
| FMQuaternion() | FMQuaternion | [inline] |
| FMQuaternion(float _x, float _y, float _z, float _w) | FMQuaternion | [inline] |
| FMQuaternion(const float *values) | FMQuaternion | |
| FMQuaternion(const double *values) | FMQuaternion | |
| FMQuaternion(const FMVector3 &axis, float angle) | FMQuaternion | |
| Identity | FMQuaternion | [static] |
| Length() const | FMQuaternion | [inline] |
| LengthSquared() const | FMQuaternion | [inline] |
| MatrixRotationQuaternion(const FMMatrix44 &mat) | FMQuaternion | [static] |
| Normalize() const | FMQuaternion | [inline] |
| NormalizeIt() | FMQuaternion | [inline] |
| operator *(const FMQuaternion &q) const | FMQuaternion | |
| operator *(const FMVector3 &v) const | FMQuaternion | |
| operator *=(const FMQuaternion &q) | FMQuaternion | [inline] |
| operator const float *() const | FMQuaternion | [inline] |
| operator float *() | FMQuaternion | [inline] |
| operator=(const float *v) | FMQuaternion | [inline] |
| operator=(const FMQuaternion &q) | FMQuaternion | [inline] |
| operator~() const | FMQuaternion | [inline] |
| SetToMatrix(FMMatrix44 &m) const | FMQuaternion | |
| slerp(const FMQuaternion &other, float time) const | FMQuaternion | |
| ToAngleAxis(FMVector3 &axis, float &angle) const | FMQuaternion | |
| ToEuler(FMVector3 *previousAngles=NULL) const | FMQuaternion | |
| ToMatrix() const | FMQuaternion | |
| w | FMQuaternion | |
| x | FMQuaternion | |
| y | FMQuaternion | |
| z | FMQuaternion | |
| Zero | FMQuaternion | [static] |
1.4.6-NO