| FCDAnimatedStandardQualifiers | The common qualifier lists |
| FCDAnimationCurveTools | Contains tools to merge, collapse and otherwise modify animation curve |
| FCDControllerTools | Holds commonly-used transformation functions for skin controllers |
| FCDGeometryPolygonsTools | Holds commonly-used transformation functions for meshes and polygons sets |
| FCDLightTools | Holds commonly-used transformation functions for lights |
| FCDocumentTools | Contains pre-processing tools or post-processing tools used to modify whole COLLADA documents |
| FCDSceneNodeTools | A set of tools that operates or modifies visual scene nodes |
| FCollada | This namespace contains FCollada global functions and member variables |
| fm | Namespace that contains the overwritten STL classes |
| FMath | A namespace for common math functions |
| FMInterpolation | A namespace for interpolations |
| FMRandom | Contains pseudo-random number generation functions |
| FUCrc32 | CRC-32 hashing functions |
| FUDaeAccessor | Character-based definition of the various accessors TODO |
| FUDaeBlendMode | Contains the multi-texture blend modes and their conversion functions |
| FUDaeGeometryInput | Contains the geometry source data types and their conversion functions |
| FUDaeInfinity | Contains the infinity types and their conversion functions |
| FUDaeInterpolation | Contains the animation curve interpolation types and their conversion functions |
| FUDaeMorphMethod | Contains the morphing method for morph controllers and their conversion functions |
| FUDaePassState | The render states for effect passes |
| FUDaePassStateBlendEquation | The render state blend equation types |
| FUDaePassStateBlendType | The render state blend types for effect passes |
| FUDaePassStateFaceType | The render state face types |
| FUDaePassStateFogCoordinateType | The render state fog coordinate source types |
| FUDaePassStateFogType | The render state fog types |
| FUDaePassStateFrontFaceType | The render state front face types |
| FUDaePassStateFunction | The function types for the effect pass render states |
| FUDaePassStateLightModelColorControlType | The render state light model color control types |
| FUDaePassStateLogicOperation | The render state logic operations |
| FUDaePassStateMaterialType | The render state material types |
| FUDaePassStatePolygonMode | The render state polygon modes |
| FUDaePassStateShadeModel | The render state shading model |
| FUDaePassStateStencilOperation | The stencil operation types for the effect pass render states |
| FUDaeProfileType | The types of effect profiles |
| FUDaeSplineForm | Contains the spline form types and their conversion functions |
| FUDaeSplineType | Contains the spline segment interpolation types and their conversion functions |
| FUDaeTextureChannel | Contains the texture channels and their conversion functions |
| FUDaeTextureFilterFunction | Contains the texture filter functions |
| FUDaeTextureWrapMode | Contains the texture wrap modes |
| FUParameterQualifiers | Contains the supported qualifiers for parameter types |
| FUXmlWriter | Common XML writing utility functions |
1.4.6-NO