Panda3D Manual: Render Attributes
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Panda uses a set of attributes to define the way geometry is rendered. The complete set of attributes in effect on a given node is called the RenderState; this state determines all the render properties such as color, texture, lighting, and so on. These individual attributes can be stored on any node of the scene graph; setting an attribute on a node automatically applies it to that node as well as to all of the children of the node (unless an override is in effect, but that's a more advanced topic). It is possible to create these attributes and assign them to a node directly:
nodePath.node().setAttrib(attributeObject)
But in many cases, especially with the most commonly-modified attributes, you don't need to create the attributes directly as there is a convenience function on NodePath (e.g. `nodePath.setFog()`) that manages the creation of the attributes for you; there will also be a corresponding clear function on NodePath to remove the attribute (`nodePath.clearFog()`). The following is a list of the attributes available in Panda3D as of the time of this writing, along with the primary NodePath method to set them, and/or a reference to the manual page that describes the attribute in more detail:
AlphaTestAttrib | -
ClipPlaneAttrib | nodePath.setClipPlane(planeNode)
ColorAttrib | nodePath.setColor(r, g, b, a)
ColorBlendAttrib | -
ColorScaleAttrib | nodePath.setColorScale(r, g, b, a)
ColorWriteAttrib | -
CullBinAttrib | nodePath.setBin('binName', order)
CullFaceAttrib | nodePath.setTwoSided(flag)
DepthOffsetAttrib | -
DepthTestAttrib | nodePath.setDepthTest(flag)
DepthWriteAttrib | nodePath.setDepthWrite(flag)
FogAttrib | nodePath.setFog(fog); See Also: Fog
LightAttrib | nodePath.setLight(light); See Also: Lighting
MaterialAttrib | nodePath.setMaterial(material)
RenderModeAttrib | nodePath.setRenderMode(RenderModeAttrib.Mode)
ShaderAttrib | nodePath.setShader(shader); See Also: Using Cg Shaders
TexGenAttrib | nodePath.setTexGen(stage, TexGenAttrib.Mode); See Also: Automatic Texture Coordinates
TexMatrixAttrib | nodePath.setTexTransform(TransformState.make(mat)); See Also: Texture Transforms
TextureAttrib | nodePath.setTexture(tex); See Also: Simple Texturing and Multitexture Introduction
TransparencyAttrib | nodePath.setTransparency(TransparencyAttrib.Mode)
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