# ParticleSystem

from pandac.PandaModules import ParticleSystem

Class : ParticleSystem
Description : Contains and manages a particle system.

## Inheritance:

ParticleSystem: Physical
Physical: TypedReferenceCount
TypedReferenceCount: TypedObject ReferenceCount
TypedObject:
ReferenceCount:

## Methods of ParticleSystem:

addSpawnTemplate
clearFloorZ
clearSpawnTemplates
clearToInitial
getActiveSystemFlag
getBirthRate
getClassType
getEmitter
getFactory
getFloorZ
getIWasSpawnedFlag
getLitterSize
getLitterSpread
getLivingParticles
getLocalVelocityFlag
getPoolSize
getRenderer
getRenderParent
getSpawnOnDeathFlag
getSpawnRenderNode
getSystemAge
getSystemGrowsOlderFlag
getSystemLifespan
induceLabor
render
setActiveSystemFlag
setBirthRate
setEmitter
setFactory
setFloorZ
setLitterSize
setLitterSpread
setLocalVelocityFlag
setPoolSize
setRenderer
setRenderParent
setSpawnOnDeathFlag
setSpawnRenderNode
setSystemAge
setSystemGrowsOlderFlag
setSystemLifespan
setTemplateSystemFlag
update
write
writeFreeParticleFifo
writeSpawnTemplates

## Methods of Physical:

addAngularForce
addLinearForce
addPhysicsObject
clearAngularForces
clearLinearForces
clearPhysicsObjects
getAngularForce
getClassType
getLinearForce
getNumAngularForces
getNumLinearForces
getPhysBody
getPhysicalNode
getPhysicsManager
getViscosity
output
removeAngularForce
removeLinearForce
setViscosity
write
writeAngularForces
writeLinearForces
writePhysicsObjects

## Methods of TypedReferenceCount:

getClassType

## Methods of TypedObject:

getBestParentFromSet
getClassType
getType
getTypeIndex
isExactType
isOfType

## Methods of ReferenceCount:

getClassType
getRefCount
ref
testRefCountIntegrity
unref

addSpawnTemplate void ParticleSystem::add_spawn_template(ParticleSystem *ps); particle template vector

clearFloorZ void ParticleSystem::clear_floor_z(void); Undocumented function.

clearSpawnTemplates void ParticleSystem::clear_spawn_templates(void); Undocumented function.

clearToInitial void ParticleSystem::clear_to_initial(void); Description : Resets the system to its start state by resizing to 0, then resizing back to current size.

getActiveSystemFlag bool ParticleSystem::get_active_system_flag(void) const; Undocumented function.

getBirthRate float ParticleSystem::get_birth_rate(void) const; Undocumented function.

getClassType static TypeHandle ParticleSystem::get_class_type(void); Undocumented function.

getEmitter BaseParticleEmitter *ParticleSystem::get_emitter(void) const; Undocumented function.

getFactory BaseParticleFactory *ParticleSystem::get_factory(void) const; Undocumented function.

getFloorZ float ParticleSystem::get_floor_z(void) const; Undocumented function.

getIWasSpawnedFlag bool ParticleSystem::get_i_was_spawned_flag(void) const; Undocumented function.

getLitterSize int ParticleSystem::get_litter_size(void) const; Undocumented function.

getLitterSpread int ParticleSystem::get_litter_spread(void) const; Undocumented function.

getLivingParticles int ParticleSystem::get_living_particles(void) const; Undocumented function.

getLocalVelocityFlag bool ParticleSystem::get_local_velocity_flag(void) const; Undocumented function.

getPoolSize int ParticleSystem::get_pool_size(void) const; ///////////////////////////////////////////////////// GET METHODS ///////////////////////////////////////////////////// /////////////////////////////////////////////////////

getRenderer BaseParticleRenderer *ParticleSystem::get_renderer(void) const; Undocumented function.

getRenderParent PandaNode *ParticleSystem::get_render_parent(void) const; Undocumented function.

getSpawnOnDeathFlag bool ParticleSystem::get_spawn_on_death_flag(void) const; Undocumented function.

getSpawnRenderNode PandaNode *ParticleSystem::get_spawn_render_node(void) const; Undocumented function.

getSystemAge float ParticleSystem::get_system_age(void) const; Undocumented function.

getSystemGrowsOlderFlag bool ParticleSystem::get_system_grows_older_flag(void) const; Undocumented function.

getSystemLifespan float ParticleSystem::get_system_lifespan(void) const; Undocumented function.

induceLabor void ParticleSystem::induce_labor(void); Description : Forces the birth of a particle litter this frame by resetting _tics_since_birth

render void ParticleSystem::render(void); methods Filename: particleSystem.I Created by: charles (14Jun00) PANDA 3D SOFTWARE Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved All use of this software is subject to the terms of the Panda 3d Software license. You should have received a copy of this license along with this source code; you will also find a current copy of the license at http://etc.cmu.edu/panda3d/docs/license/ . To contact the maintainers of this program write to panda3d-general@lists.sourceforge.net . Description : Populates an attached GeomNode structure with the particle geometry for rendering. This is a wrapper for accessability.

setActiveSystemFlag void ParticleSystem::set_active_system_flag(bool a); Undocumented function.

setBirthRate void ParticleSystem::set_birth_rate(float new_br); access/queries

setEmitter void ParticleSystem::set_emitter(BaseParticleEmitter *e); Undocumented function.

setFactory void ParticleSystem::set_factory(BaseParticleFactory *f); Undocumented function.

setFloorZ void ParticleSystem::set_floor_z(float z); Undocumented function.

setLitterSize void ParticleSystem::set_litter_size(int new_ls); Undocumented function.

setLitterSpread void ParticleSystem::set_litter_spread(int new_ls); Undocumented function.

setLocalVelocityFlag void ParticleSystem::set_local_velocity_flag(bool lv); Undocumented function.

setPoolSize void ParticleSystem::set_pool_size(int size); access/queries /////////////////////////////////////////////////////// SET METHODS /////////////////////////////////////////////////////// ///////////////////////////////////////////////////////

setRenderer void ParticleSystem::set_renderer(BaseParticleRenderer *r); Undocumented function.

setRenderParent void ParticleSystem::set_render_parent(PandaNode *node); Undocumented function.

setSpawnOnDeathFlag void ParticleSystem::set_spawn_on_death_flag(bool sod); Undocumented function.

setSpawnRenderNode void ParticleSystem::set_spawn_render_node(PandaNode *node); Undocumented function.

setSystemAge void ParticleSystem::set_system_age(float age); Undocumented function.

setSystemGrowsOlderFlag void ParticleSystem::set_system_grows_older_flag(bool sgo); Undocumented function.

setSystemLifespan void ParticleSystem::set_system_lifespan(float sl); Undocumented function.

setTemplateSystemFlag void ParticleSystem::set_template_system_flag(bool tsf); Undocumented function.

update void ParticleSystem::update(float dt); Undocumented function.

write virtual void ParticleSystem::write(ostream &out, int indent = (0)) const; Description : Write a string representation of this instance to <out>.

writeFreeParticleFifo virtual void ParticleSystem::write_free_particle_fifo(ostream &out, int indent = (0)) const; Description : Write a string representation of this instance to <out>.

writeSpawnTemplates virtual void ParticleSystem::write_spawn_templates(ostream &out, int indent = (0)) const; Description : Write a string representation of this instance to <out>.

addAngularForce void Physical::add_angular_force(AngularForce *f); Description : Adds an angular force to the force list

addLinearForce void Physical::add_linear_force(LinearForce *f); Description : Adds a linear force to the force list

addPhysicsObject void Physical::add_physics_object(PhysicsObject *po); Description : Adds an object to the physics object vector

clearAngularForces void Physical::clear_angular_forces(void); Description : Erases the angular force list

clearLinearForces void Physical::clear_linear_forces(void); Description : Erases the linear force list

clearPhysicsObjects void Physical::clear_physics_objects(void); Description : Erases the object list

getAngularForce PointerTo< AngularForce > Physical::get_angular_force(int index) const; Undocumented function.

getClassType static TypeHandle Physical::get_class_type(void); Undocumented function.

getLinearForce PointerTo< LinearForce > Physical::get_linear_force(int index) const; Undocumented function.

getNumAngularForces int Physical::get_num_angular_forces(void) const; Undocumented function.

getNumLinearForces int Physical::get_num_linear_forces(void) const; Undocumented function.

getPhysBody PhysicsObject *Physical::get_phys_body(void) const; Undocumented function.

getPhysicalNode PhysicalNode *Physical::get_physical_node(void) const; helpers

getPhysicsManager PhysicsManager *Physical::get_physics_manager(void) const; helpers

getViscosity float Physical::get_viscosity(void) const; Description : Get the local viscosity.

output virtual void Physical::output(ostream &out = (cout)) const; Description : Write a string representation of this instance to <out>.

removeAngularForce void Physical::remove_angular_force(AngularForce *f); Description : removes an angular force from the force list

removeLinearForce void Physical::remove_linear_force(LinearForce *f); Description : removes a linear force from the force list

setViscosity void Physical::set_viscosity(float viscosity); Description : Set the local viscosity.

write virtual void Physical::write(ostream &out = (cout), unsigned int indent = (0)) const; Description : Write a string representation of this instance to <out>.

writeAngularForces virtual void Physical::write_angular_forces(ostream &out = (cout), unsigned int indent = (0)) const; Description : Write a string representation of this instance to <out>.

writeLinearForces virtual void Physical::write_linear_forces(ostream &out = (cout), unsigned int indent = (0)) const; Description : Write a string representation of this instance to <out>.

writePhysicsObjects virtual void Physical::write_physics_objects(ostream &out = (cout), unsigned int indent = (0)) const; Description : Write a string representation of this instance to <out>.

getClassType static TypeHandle TypedReferenceCount::get_class_type(void); Undocumented function.

getBestParentFromSet int TypedObject::get_best_parent_from_Set(set< int > const &) const; Description: Returns true if the current object is the indicated type exactly.

getClassType static TypeHandle TypedObject::get_class_type(void); Undocumented function.

getType virtual TypeHandle TypedObject::get_type(void) const = 0; Derived classes should override this function to return get_class_type().

getTypeIndex int TypedObject::get_type_index(void) const; Description: Returns the internal index number associated with this object's TypeHandle, a unique number for each different type. This is equivalent to get_type().get_index().

isExactType bool TypedObject::is_exact_type(TypeHandle handle) const; Description: Returns true if the current object is the indicated type exactly.

isOfType bool TypedObject::is_of_type(TypeHandle handle) const; Description: Returns true if the current object is or derives from the indicated type.

getClassType static TypeHandle ReferenceCount::get_class_type(void); Undocumented function.

getRefCount int ReferenceCount::get_ref_count(void) const; Description: Returns the current reference count.

ref void ReferenceCount::ref(void) const; Description: Explicitly increments the reference count. User code should avoid using ref() and unref() directly, which can result in missed reference counts. Instead, let a PointerTo object manage the reference counting automatically. This function is const, even though it changes the object, because generally fiddling with an object's reference count isn't considered part of fiddling with the object. An object might be const in other ways, but we still need to accurately count the number of references to it.

testRefCountIntegrity bool ReferenceCount::test_ref_count_integrity(void) const; Description: Does some easy checks to make sure that the reference count isn't completely bogus. Returns true if ok, false otherwise.

unref bool ReferenceCount::unref(void) const; Description: Explicitly decrements the reference count. Note that the object will not be implicitly deleted by unref() simply because the reference count drops to zero. (Having a member function delete itself is problematic; plus, we don't have a virtual destructor anyway.) However, see the helper function unref_delete(). User code should avoid using ref() and unref() directly, which can result in missed reference counts. Instead, let a PointerTo object manage the reference counting automatically. This function is const, even though it changes the object, because generally fiddling with an object's reference count isn't considered part of fiddling with the object. An object might be const in other ways, but we still need to accurately count the number of references to it. The return value is true if the new reference count is nonzero, false if it is zero.