# AnimChannelScalarTable

from pandac.PandaModules import AnimChannelScalarTable

Class : AnimChannelScalarTable
Description : An animation channel that issues a scalar each frame, read from a table such as might have been read from an egg file.

## Inheritance:

AnimChannelScalarTable: AnimChannel< ACScalarSwitchType >
AnimChannel< ACScalarSwitchType >: AnimChannelBase
AnimChannelBase: AnimGroup
AnimGroup: TypedWritableReferenceCount Namable
TypedWritableReferenceCount: TypedWritable ReferenceCount
TypedWritable: TypedObject
TypedObject:
ReferenceCount:
Namable:

## Methods of AnimChannelScalarTable:

clearTable
getClassType
hasTable

## Methods of AnimChannel< ACScalarSwitchType >:

getClassType
getHpr
getPos
getQuat
getScale
getShear
getValue
getValueNoScaleShear

## Methods of AnimChannelBase:

getClassType

## Methods of AnimGroup:

findChild
getChild
getClassType
getNumChildren
makeChildDynamic
output
write

## Methods of TypedWritableReferenceCount:

getClassType

## Methods of TypedWritable:

getClassType

## Methods of TypedObject:

getBestParentFromSet
getClassType
getType
getTypeIndex
isExactType
isOfType

## Methods of ReferenceCount:

getClassType
getRefCount
ref
testRefCountIntegrity
unref

## Methods of Namable:

clearName
getClassType
getName
hasName
operator =
output
setName

clearTable void AnimChannelScalarTable::clear_table(void); Description: Empties the data table.

getClassType static TypeHandle AnimChannelScalarTable::get_class_type(void); Undocumented function.

hasTable bool AnimChannelScalarTable::has_table(void) const; Filename: animChannelScalarTable.I Created by: drose (22Feb99) PANDA 3D SOFTWARE Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved All use of this software is subject to the terms of the Panda 3d Software license. You should have received a copy of this license along with this source code; you will also find a current copy of the license at http://etc.cmu.edu/panda3d/docs/license/ . To contact the maintainers of this program write to panda3d-general@lists.sourceforge.net . Description: Returns true if the data table has been assigned.

getClassType static TypeHandle ::AnimChannel< ACScalarSwitchType >::get_class_type(void); Undocumented function.

getHpr virtual void ::AnimChannel< ACScalarSwitchType >::get_hpr(int frame, LVecBase3f &hpr); Undocumented function.

getPos virtual void ::AnimChannel< ACScalarSwitchType >::get_pos(int frame, LVecBase3f &pos); Undocumented function.

getQuat virtual void ::AnimChannel< ACScalarSwitchType >::get_quat(int frame, LQuaternionf &quat); Undocumented function.

getScale virtual void ::AnimChannel< ACScalarSwitchType >::get_scale(int frame, LVecBase3f &scale); These transform-component methods only have meaning for matrix types.

getShear virtual void ::AnimChannel< ACScalarSwitchType >::get_shear(int frame, LVecBase3f &shear); Undocumented function.

getValue virtual void ::AnimChannel< ACScalarSwitchType >::get_value(int frame, float &value) = 0; Undocumented function.

getValueNoScaleShear virtual void ::AnimChannel< ACScalarSwitchType >::get_value_no_scale_shear(int frame, float &value); These transform-component methods only have meaning for matrix types.

getClassType static TypeHandle AnimChannelBase::get_class_type(void); Undocumented function.

findChild AnimGroup *AnimGroup::find_child(string const &name) const; Description: Returns the first descendant found with the indicated name, or NULL if no such descendant exists.

getChild AnimGroup *AnimGroup::get_child(int n) const; Description: Returns the nth child of the group.

getClassType static TypeHandle AnimGroup::get_class_type(void); Undocumented function.

getNumChildren int AnimGroup::get_num_children(void) const; Description: Returns the number of child nodes of the group.

makeChildDynamic AnimGroup *AnimGroup::make_child_dynamic(string const &name); Description: Finds the indicated child and replaces it with an AnimChannelMatrixDynamic or AnimChannelScalarDynamic, as appropriate, and returns the new channel. This may be called before binding the animation to a character to replace certain joints with dynamically-controlled ones. Returns NULL if the named child cannot be found.

output virtual void AnimGroup::output(ostream &out) const; Description: Writes a one-line description of the group.

write virtual void AnimGroup::write(ostream &out, int indent_level) const; Description: Writes a brief description of the group and all of its descendants.

getClassType static TypeHandle TypedWritableReferenceCount::get_class_type(void); Undocumented function.

getClassType static TypeHandle TypedWritable::get_class_type(void); Undocumented function.

getBestParentFromSet int TypedObject::get_best_parent_from_Set(set< int > const &) const; Description: Returns true if the current object is the indicated type exactly.

getClassType static TypeHandle TypedObject::get_class_type(void); Undocumented function.

getType virtual TypeHandle TypedObject::get_type(void) const = 0; Derived classes should override this function to return get_class_type().

getTypeIndex int TypedObject::get_type_index(void) const; Description: Returns the internal index number associated with this object's TypeHandle, a unique number for each different type. This is equivalent to get_type().get_index().

isExactType bool TypedObject::is_exact_type(TypeHandle handle) const; Description: Returns true if the current object is the indicated type exactly.

isOfType bool TypedObject::is_of_type(TypeHandle handle) const; Description: Returns true if the current object is or derives from the indicated type.

getClassType static TypeHandle ReferenceCount::get_class_type(void); Undocumented function.

getRefCount int ReferenceCount::get_ref_count(void) const; Description: Returns the current reference count.

ref void ReferenceCount::ref(void) const; Description: Explicitly increments the reference count. User code should avoid using ref() and unref() directly, which can result in missed reference counts. Instead, let a PointerTo object manage the reference counting automatically. This function is const, even though it changes the object, because generally fiddling with an object's reference count isn't considered part of fiddling with the object. An object might be const in other ways, but we still need to accurately count the number of references to it.

testRefCountIntegrity bool ReferenceCount::test_ref_count_integrity(void) const; Description: Does some easy checks to make sure that the reference count isn't completely bogus. Returns true if ok, false otherwise.

unref bool ReferenceCount::unref(void) const; Description: Explicitly decrements the reference count. Note that the object will not be implicitly deleted by unref() simply because the reference count drops to zero. (Having a member function delete itself is problematic; plus, we don't have a virtual destructor anyway.) However, see the helper function unref_delete(). User code should avoid using ref() and unref() directly, which can result in missed reference counts. Instead, let a PointerTo object manage the reference counting automatically. This function is const, even though it changes the object, because generally fiddling with an object's reference count isn't considered part of fiddling with the object. An object might be const in other ways, but we still need to accurately count the number of references to it. The return value is true if the new reference count is nonzero, false if it is zero.

clearName void Namable::clear_name(void); Description: Resets the Namable's name to empty.

getClassType static TypeHandle Namable::get_class_type(void); Undocumented function.

getName string const &Namable::get_name(void) const; Description:

hasName bool Namable::has_name(void) const; Description: Returns true if the Namable has a nonempty name set, false if the name is empty.

operator = Namable &Namable::operator =(Namable const &other); Description:

output void Namable::output(ostream &out) const; In the absence of any definition to the contrary, outputting a Namable will write out its name. Description: Outputs the Namable. This function simply writes the name to the output stream; most Namable derivatives will probably redefine this.

setName void Namable::set_name(string const &name); Description: