Motion Trails Tutorial
This tutorial shows how to create motion trails in panda. The basic process is this: after rendering the scene, you copy the scene into a texture. You apply that texture to a full-screen quad. You integrate that quad into the rendering of the next frame. That creates a feedback loop.
The basic steps are: create a texture that will hold the contents of the main window. Tell the main window to copy is output into this texture using setupRenderTexture. Obtain a full-screen quad containing this texture using getTextureCard. Position this quad in the scene.
You can get a lot of different effects by simply moving the quad a little bit. By putting it behind the actor, the actor is fully visible, and surrounded by trails. By putting it in front of the actor, the trails overlap the actor. By rotating the quad slightly, you get a whirlpool. By offsetting it or scaling it, you can cause the trails to move away from the actor. You can colorize it, adjust its transparency, and otherwise tweak it in a number of ways.
The image below shows the tutorial in action.