// Filename: pointParticle.h
// Created by:  charles (19Jun00)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc.  All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license.  You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
//
// To contact the maintainers of this program write to
// panda3d-general@lists.sourceforge.net .
//
////////////////////////////////////////////////////////////////////

#ifndef POINTPARTICLE_H
#define POINTPARTICLE_H

#include "baseParticle.h"

////////////////////////////////////////////////////////////////////
//       Class : PointParticle
// Description : Describes a particle that requires representation
//               by a point (pixel, sparkle, billboard)
////////////////////////////////////////////////////////////////////
class EXPCL_PANDAPHYSICS PointParticle : public BaseParticle {
public:
  PointParticle(float lifespan = 0.0f, bool alive = false);
  PointParticle(const PointParticle &copy);
  virtual ~PointParticle();

  virtual void init();
  virtual void die();
  virtual void update();

  virtual PhysicsObject *make_copy() const;

  virtual void output(ostream &out) const;
  virtual void write(ostream &out, int indent=0) const;
};

#endif // POINTPARTICLE_H
