// Filename: textProperties.cxx
// Created by:  drose (06Apr04)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc.  All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license.  You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
//
// To contact the maintainers of this program write to
// panda3d-general@lists.sourceforge.net .
//
////////////////////////////////////////////////////////////////////

#include "textProperties.h"
#include "config_text.h"
#include "default_font.h"
#include "dynamicTextFont.h"
#include "staticTextFont.h"
#include "bamFile.h"
#include "fontPool.h"

PT(TextFont) TextProperties::_default_font;
bool TextProperties::_loaded_default_font = false;

TypeHandle TextProperties::_type_handle;

////////////////////////////////////////////////////////////////////
//     Function: TextProperties::Constructor
//       Access: Published
//  Description:
////////////////////////////////////////////////////////////////////
TextProperties::
TextProperties() {
  _specified = 0;

  _small_caps = text_small_caps;
  _small_caps_scale = text_small_caps_scale;
  _slant = 0.0f;
  _align = A_left;
  _indent_width = 0.0f;
  _wordwrap_width = 0.0f;
  _preserve_trailing_whitespace = false;
  _text_color.set(1.0f, 1.0f, 1.0f, 1.0f);
  _shadow_color.set(1.0f, 1.0f, 1.0f, 1.0f);
  _shadow_offset.set(0.0f, 0.0f);
  _draw_order = 1;
  _tab_width = text_tab_width;
  _glyph_scale = 1.0f;
  _glyph_shift = 0.0f;
}

////////////////////////////////////////////////////////////////////
//     Function: TextProperties::Copy Constructor
//       Access: Published
//  Description:
////////////////////////////////////////////////////////////////////
TextProperties::
TextProperties(const TextProperties &copy) {
  (*this) = copy;
}

////////////////////////////////////////////////////////////////////
//     Function: TextProperties::Copy Assignment Operator
//       Access: Published
//  Description:
////////////////////////////////////////////////////////////////////
void TextProperties::
operator = (const TextProperties &copy) {
  _specified = copy._specified;

  _font = copy._font;
  _small_caps = copy._small_caps;
  _small_caps_scale = copy._small_caps_scale;
  _slant = copy._slant;
  _align = copy._align;
  _indent_width = copy._indent_width;
  _wordwrap_width = copy._wordwrap_width;
  _preserve_trailing_whitespace = copy._preserve_trailing_whitespace;
  _text_color = copy._text_color;
  _shadow_color = copy._shadow_color;
  _shadow_offset = copy._shadow_offset;
  _bin = copy._bin;
  _draw_order = copy._draw_order;
  _tab_width = copy._tab_width;
  _glyph_scale = copy._glyph_scale;
  _glyph_shift = copy._glyph_shift;
}

////////////////////////////////////////////////////////////////////
//     Function: TextProperties::clear
//       Access: Published
//  Description: Unsets all properties that have been specified so
//               far, and resets the TextProperties structure to its
//               initial empty state.
////////////////////////////////////////////////////////////////////
void TextProperties::
clear() {
  (*this) = TextProperties();
}

////////////////////////////////////////////////////////////////////
//     Function: TextProperties::add_properties
//       Access: Published
//  Description: Sets any properties that are explicitly specified in
//               other on this object.  Leaves other properties
//               unchanged.
////////////////////////////////////////////////////////////////////
void TextProperties::
add_properties(const TextProperties &other) {
  if (other.has_font()) {
    set_font(other.get_font());
  }
  if (other.has_small_caps()) {
    set_small_caps(other.get_small_caps());
    set_small_caps_scale(other.get_small_caps_scale());
  }
  if (other.has_slant()) {
    set_slant(other.get_slant());
  }
  if (other.has_align()) {
    set_align(other.get_align());
  }
  if (other.has_indent()) {
    set_indent(other.get_indent());
  }
  if (other.has_wordwrap()) {
    set_wordwrap(other.get_wordwrap());
  }
  if (other.has_text_color()) {
    set_text_color(other.get_text_color());
  }
  if (other.has_shadow_color()) {
    set_shadow_color(other.get_shadow_color());
  }
  if (other.has_shadow()) {
    set_shadow(other.get_shadow());
  }
  if (other.has_bin()) {
    set_bin(other.get_bin());
  }
  if (other.has_draw_order()) {
    set_draw_order(other.get_draw_order());
  }
  if (other.has_tab_width()) {
    set_tab_width(other.get_tab_width());
  }


  // The glyph scale and shift are a special case: rather than
  // replacing the previous value, they modify it.
  if (other.has_glyph_shift()) {
    set_glyph_shift(other.get_glyph_shift() * get_glyph_scale() + get_glyph_shift());
  }
  if (other.has_glyph_scale()) {
    set_glyph_scale(other.get_glyph_scale() * get_glyph_scale());
  }
}


////////////////////////////////////////////////////////////////////
//     Function: TextProperties::write
//       Access: Published
//  Description:
////////////////////////////////////////////////////////////////////
void TextProperties::
write(ostream &out, int indent_level) const {
  if (!is_any_specified()) {
    indent(out, indent_level)
      << "default properties\n";
  }
  if (has_font()) {
    if (get_font() != (TextFont *)NULL) {
      indent(out, indent_level)
        << "with font " << _font->get_name() << "\n";
    } else {
      indent(out, indent_level)
        << "with NULL font\n";
    }
  }
  if (has_small_caps()) {
    indent(out, indent_level)
      << "small caps = " << get_small_caps() << "\n";
  }
  if (has_small_caps_scale()) {
    indent(out, indent_level)
      << "small caps scale = " << get_small_caps_scale() << "\n";
  }
  if (has_slant()) {
    indent(out, indent_level)
      << "slant = " << get_slant() << "\n";
  }

  if (has_align()) {
    indent(out, indent_level)
      << "alignment is ";
    switch (get_align()) {
    case A_left:
      out << "A_left\n";
      break;
      
    case A_right:
      out << "A_right\n";
      break;
      
    case A_center:
      out << "A_center\n";
      break;
    }
  }

  if (has_indent()) {
    indent(out, indent_level)
      << "indent at " << get_indent() << " units.\n";
  }

  if (has_wordwrap()) {
    indent(out, indent_level)
      << "word-wrapping at " << get_wordwrap() << " units.\n";
  }

  if (has_text_color()) {
    indent(out, indent_level)
      << "text color is " << get_text_color() << "\n";
  }

  if (has_shadow()) {
    indent(out, indent_level)
      << "shadow at " << get_shadow() << "\n";
  }
  if (has_shadow_color()) {
    indent(out, indent_level)
      << "shadow color is " << get_shadow_color() << "\n";
  }

  if (has_bin()) {
    indent(out, indent_level)
      << "bin is " << get_bin() << "\n";
  }
  if (has_draw_order()) {
    indent(out, indent_level)
      << "draw order is " << get_draw_order() << "\n";
  }

  if (has_tab_width()) {
    indent(out, indent_level)
      << "tab width is " << get_tab_width() << "\n";
  }

  if (has_glyph_scale()) {
    indent(out, indent_level)
      << "glyph scale is " << get_glyph_scale() << "\n";
  }
  if (has_glyph_shift()) {
    indent(out, indent_level)
      << "glyph shift is " << get_glyph_shift() << "\n";
  }
}

////////////////////////////////////////////////////////////////////
//     Function: TextProperties::load_default_font
//       Access: Private, Static
//  Description: This function is called once (or never), the first
//               time someone attempts to render a TextNode using the
//               default font.  It should attempt to load the default
//               font, using the compiled-in version if it is
//               available, or whatever system file may be named in
//               Configrc.
////////////////////////////////////////////////////////////////////
void TextProperties::
load_default_font() {
  _loaded_default_font = true;

  if (!text_default_font.empty()) {
    // First, attempt to load the user-specified filename.
    _default_font = FontPool::load_font(text_default_font.get_value());
    if (_default_font != (TextFont *)NULL && _default_font->is_valid()) {
      return;
    }
  }

  // Then, attempt to load the compiled-in font, if we have one.
#ifdef COMPILE_IN_DEFAULT_FONT
#ifdef HAVE_FREETYPE
  // Loading the compiled-in FreeType font is relatively easy.
  _default_font = new DynamicTextFont((const char *)default_font_data, 
                                      default_font_size, 0);

#else
  // The compiled-in Bam font requires creating a BamFile object to
  // decode it.
  string data((const char *)default_font_data, default_font_size);

#ifdef HAVE_ZLIB
  // The font data is stored compressed; decompress it on-the-fly.
  istringstream inz(data);
  IDecompressStream in(&inz, false);
  
#else
  // The font data is stored uncompressed, so just load it.
  istringstream in(data);
#endif  // HAVE_ZLIB
  
  BamFile bam_file;
  if (bam_file.open_read(in, "default font stream")) {
    PT(PandaNode) node = bam_file.read_node();
    if (node != (PandaNode *)NULL) {
      _default_font = new StaticTextFont(node);
    }
  }
  
#endif  // HAVE_FREETYPE
#endif  // COMPILE_IN_DEFAULT_FONT
}
