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__init__ def __init__(self) Undocumented function. |
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add def add(self, controls, name="basic") controls is an avatar control system. name is any key that you want to use to refer to the the controls later (e.g. using the use(<name>) call). Add a control instance to the list of available control systems. See also: use(). |
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collisionsOff def collisionsOff(self) Undocumented function. |
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collisionsOn def collisionsOn(self) Undocumented function. |
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delete def delete(self) Undocumented function. |
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deleteCollisions def deleteCollisions(self) Undocumented function. |
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disable def disable(self) Undocumented function. |
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disableAvatarJump def disableAvatarJump(self) Force the ctrl key to return 0's |
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enable def enable(self) Undocumented function. |
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enableAvatarJump def enableAvatarJump(self) Stop forcing the ctrl key to return 0's |
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getSpeeds def getSpeeds(self) Undocumented function. |
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monitor def monitor(self, foo) Undocumented function. |
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placeOnFloor def placeOnFloor(self) Undocumented function. |
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remove def remove(self, name) name is any key that was used to refer to the the controls when they were added (e.g. using the add(<controls>, <name>) call). Remove a control instance from the list of available control systems. See also: add(). |
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setSpeeds def setSpeeds(self, forwardSpeed, jumpForce, reverseSpeed, rotateSpeed, strafeLeft=0, strafeRight=0) Undocumented function. |
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setTag def setTag(self, key, value) Undocumented function. |
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use def use(self, name, avatar) name is a key (string) that was previously passed to add(). Use a previously added control system. See also: add(). |