// Filename: zStreamBuf.h
// Created by:  drose (05Aug02)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc.  All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license.  You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
//
// To contact the maintainers of this program write to
// panda3d-general@lists.sourceforge.net .
//
////////////////////////////////////////////////////////////////////

#ifndef ZSTREAMBUF_H
#define ZSTREAMBUF_H

#include "pandabase.h"

// This module is not compiled if zlib is not available.
#ifdef HAVE_ZLIB

#include <zlib.h>

////////////////////////////////////////////////////////////////////
//       Class : ZStreamBuf
// Description : The streambuf object that implements
//               IDecompressStream and OCompressStream.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDAEXPRESS ZStreamBuf : public streambuf {
public:
  ZStreamBuf();
  virtual ~ZStreamBuf();

  void open_read(istream *source, bool owns_source);
  void close_read();

  void open_write(ostream *dest, bool owns_dest, int compression_level);
  void close_write();

protected:
  virtual int overflow(int c);
  virtual int sync();
  virtual int underflow();

private:
  size_t read_chars(char *start, size_t length);
  void write_chars(const char *start, size_t length, int flush);
  void show_zlib_error(const char *function, int error_code, z_stream &z);

private:
  istream *_source;
  bool _owns_source;

  ostream *_dest;
  bool _owns_dest;

  z_stream _z_source;
  z_stream _z_dest;

  // We need to store the decompression buffer on the class object,
  // because zlib might not consume all of the input characters at
  // each call to inflate().  This isn't a problem on output because
  // in that case we can afford to wait until it does consume all of
  // the characters we give it.
  enum {
    // It's not clear how large or small this buffer ought to be.  It
    // doesn't seem to matter much, especially since this is just a
    // temporary holding area before getting copied into zlib's own
    // internal buffers.
    decompress_buffer_size = 128
  };
  char decompress_buffer[decompress_buffer_size];
};

#endif  // HAVE_ZLIB

#endif
