"""Undocumented Module"""

__all__ = ['FourState']



from direct.directnotify import DirectNotifyGlobal
#import DistributedObject
import ClassicFSM
import State
from direct.task import Task


class FourState:
    """
    Generic four state ClassicFSM base class.
    
    This is a mix-in class that expects that your derived class
    is a DistributedObject.
    
    Inherit from FourStateFSM and pass in your states.  Two of 
    the states should be oposites of each other and the other 
    two should be the transition states between the first two.
    E.g.
    
                    +--------+
                 -->| closed | --
                |   +--------+   |
                |                |
                |                v
          +---------+       +---------+
          | closing |<----->| opening |
          +---------+       +---------+
                ^                |
                |                |
                |    +------+    |
                 ----| open |<---
                     +------+
    
    There is a fifth off state, but that is an implementation
    detail (and that's why it's not called a five state ClassicFSM).
    
    I found that this pattern repeated in several things I was
    working on, so this base class was created.
    """
    if __debug__:
        notify = DirectNotifyGlobal.directNotify.newCategory(
                'FourState')

    def __init__(self, names, durations = [0, 1, None, 1, 1]):
        """
        names is a list of state names
        
        E.g.
            ['off', 'opening', 'open', 'closing', 'closed',]
        
        e.g. 2:
            ['off', 'locking', 'locked', 'unlocking', 'unlocked',]
        
        e.g. 3:
            ['off', 'deactivating', 'deactive', 'activating', 'activated',]
        
        durations is a list of time values (floats) or None values.
        
        Each list must have five entries.
        
        More Details
        
        Here is a diagram showing the where the names from the list
        are used:

            +---------+
            | 0 (off) |----> (any other state and vice versa).
            +---------+

                       +--------+
                    -->| 4 (on) |---
                   |   +--------+   |
                   |                |
                   |                v
             +---------+       +---------+
             | 3 (off) |<----->| 1 (off) |
             +---------+       +---------+
                   ^                |
                   |                |
                   |  +---------+   |
                    --| 2 (off) |<--
                      +---------+

        Each states also has an associated on or off value.  The only
        state that is 'on' is state 4.  So, the transition states
        between off and on (states 1 and 3) are also considered 
        off (and so is state 2 which is oposite of 4 and therefore 
        oposite of 'on').
        """
        assert self.debugPrint("FourState(names=%s)"%(names))
        self.track = None
        self.stateTime = 0.0
        self.names = names
        self.durations = durations
        self.states = {
            0: State.State(names[0],
                           self.enterState0,
                           self.exitState0,
                           [names[1],
                           names[2],
                           names[3],
                           names[4]]),
            1: State.State(names[1],
                           self.enterState1,
                           self.exitState1,
                           [names[2], names[3]]),
            2: State.State(names[2],
                           self.enterState2,
                           self.exitState2,
                           [names[3]]),
            3: State.State(names[3],
                           self.enterState3,
                           self.exitState3,
                           [names[4], names[1]]),
            4: State.State(names[4],
                           self.enterState4,
                           self.exitState4,
                           [names[1]]),
            }
        self.stateIndex = 0
        self.fsm = ClassicFSM.ClassicFSM('FourState',
                           self.states.values(),
                           # Initial State
                           names[0],
                           # Final State
                           names[0],
                          )
        self.fsm.enterInitialState()
    
    def setTrack(self, track):
        assert self.debugPrint("setTrack(track=%s)"%(track,))
        if self.track is not None:
            self.track.pause()
            self.track = None
        if track is not None:
            track.start(self.stateTime)
            self.track = track
    
    def enterStateN(self, stateIndex):
        self.stateIndex = stateIndex
        self.duration = self.durations[stateIndex] or 0.0
    
    # The AI is the authority on setting the On value.
    # If the client wants the state changed it needs to
    # send a request to the AI.
    #def setIsOn(self, isOn):
    #    assert self.debugPrint("setIsOn(isOn=%s)"%(isOn,))
    #    pass
    
    def isOn(self):
        assert self.debugPrint("isOn() returning %s (stateIndex=%s)"%(self.stateIndex==4, self.stateIndex))
        return self.stateIndex==4

    def changedOnState(self, isOn):
        """
        Allow derived classes to overide this.
        """
        assert self.debugPrint("changedOnState(isOn=%s)"%(isOn,))
    
    ##### state 0 #####
    
    def enterState0(self):
        assert self.debugPrint("enter0()")
        self.enterStateN(0)
    
    def exitState0(self):
        assert self.debugPrint("exit0()")
        # It's important for FourStates to broadcast their state
        # when they are generated on the client. Before I put this in,
        # if a door was generated and went directly to an 'open' state,
        # it would not broadcast its state until it closed.
        self.changedOnState(0)
    
    ##### state 1 #####
    
    def enterState1(self):
        assert self.debugPrint("enterState1()")
        self.enterStateN(1)
    
    def exitState1(self):
        assert self.debugPrint("exitState1()")
    
    ##### state 2 #####
    
    def enterState2(self):
        assert self.debugPrint("enterState2()")
        self.enterStateN(2)
    
    def exitState2(self):
        assert self.debugPrint("exitState2()")
    
    ##### state 3 #####
    
    def enterState3(self):
        assert self.debugPrint("enterState3()")
        self.enterStateN(3)
    
    def exitState3(self):
        assert self.debugPrint("exitState3()")
    
    ##### state 4 #####
    
    def enterState4(self):
        assert self.debugPrint("enterState4()")
        self.enterStateN(4)
        self.changedOnState(1)
    
    def exitState4(self):
        assert self.debugPrint("exitState4()")
        self.changedOnState(0)
    
    if __debug__:
        def debugPrint(self, message):
            """for debugging"""
            return self.notify.debug("%d (%d) %s"%(
                    id(self), self.stateIndex==4, message))

