// Filename: milesAudioSound.cxx
// Created by:  drose (30Jul07)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc.  All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license.  You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
//
// To contact the maintainers of this program write to
// panda3d-general@lists.sourceforge.net .
//
////////////////////////////////////////////////////////////////////

#include "milesAudioSound.h"
#ifdef HAVE_RAD_MSS //[

#include "milesAudioManager.h"

TypeHandle MilesAudioSound::_type_handle;

#undef miles_audio_debug

#ifndef NDEBUG //[
#define miles_audio_debug(x) \
    audio_debug("MilesAudioSound \""<<get_name()<<"\" "<< x )
#else //][
#define miles_audio_debug(x) ((void)0)
#endif //]

////////////////////////////////////////////////////////////////////
//     Function: MilesAudioSound::Constructor
//       Access: Private
//  Description: 
////////////////////////////////////////////////////////////////////
MilesAudioSound::
MilesAudioSound(MilesAudioManager *manager,
                const string &file_name) :
  _manager(manager),
  _file_name(file_name),
  _volume(1.0f), _balance(0), _play_rate(1.0f),
  _loop_count(1), 
  _active(true), 
  _paused(false),
  _start_time(0.0f),
  _got_start_time(false)
{
  nassertv(!file_name.empty());
}

////////////////////////////////////////////////////////////////////
//     Function: MilesAudioSound::set_loop
//       Access: Public, Virtual
//  Description: 
////////////////////////////////////////////////////////////////////
void MilesAudioSound::
set_loop(bool loop) {
  // loop count of 0 means always loop
  set_loop_count((loop)?0:1);
}

////////////////////////////////////////////////////////////////////
//     Function: MilesAudioSound::get_loop
//       Access: Public, Virtual
//  Description: 
////////////////////////////////////////////////////////////////////
bool MilesAudioSound::
get_loop() const {
  return (_loop_count == 0);
}

////////////////////////////////////////////////////////////////////
//     Function: MilesAudioSound::
//       Access: Public, Virtual
//  Description: 
////////////////////////////////////////////////////////////////////
void MilesAudioSound::
set_loop_count(unsigned long loop_count) {
  if (_loop_count != loop_count) {
    _loop_count = loop_count;
    if (status() == PLAYING) {
      // hack:
      // For now, the loop count is picked up when the sound starts playing.
      // There may be a way to change the loop count of a playing sound, but
      // I'm going to focus on other things.  If you would like to change the
      // need to stop and start the sound, feel free.  Or, maybe I'll spend
      // time on it in the future.  Please set the loop option before starting
      // the sound.
      play();
    }
  }
}

////////////////////////////////////////////////////////////////////
//     Function: MilesAudioSound::
//       Access: Public, Virtual
//  Description: 
////////////////////////////////////////////////////////////////////
unsigned long MilesAudioSound::
get_loop_count() const {
  return _loop_count;
}

////////////////////////////////////////////////////////////////////
//     Function: MilesAudioSound::get_volume
//       Access: Public, Virtual
//  Description: 
////////////////////////////////////////////////////////////////////
float MilesAudioSound::
get_volume() const {
  return _volume;
}

////////////////////////////////////////////////////////////////////
//     Function: MilesAudioSound::get_balance
//       Access: Public, Virtual
//  Description: 
////////////////////////////////////////////////////////////////////
float MilesAudioSound::
get_balance() const {
  return _balance;
}

////////////////////////////////////////////////////////////////////
//     Function: MilesAudioSound::get_play_rate
//       Access: Public, Virtual
//  Description: 
////////////////////////////////////////////////////////////////////
float MilesAudioSound::
get_play_rate() const {
  return _play_rate;
}

////////////////////////////////////////////////////////////////////
//     Function: MilesAudioSound::set_time
//       Access: Public, Virtual
//  Description: 
////////////////////////////////////////////////////////////////////
void MilesAudioSound::
set_time(float time) {
  miles_audio_debug("set_time(time="<<time<<")");

  // Mark this position for the next play().
  _start_time = time;
  _got_start_time = true;
}

////////////////////////////////////////////////////////////////////
//     Function: MilesAudioSound::set_active
//       Access: Public, Virtual
//  Description: 
////////////////////////////////////////////////////////////////////
void MilesAudioSound::
set_active(bool active) {
  miles_audio_debug("set_active(active="<<active<<")");
  if (_active != active) {
    _active = active;
    if (_active) {
      // ...activate the sound.
      if (_paused && _loop_count==0) {
        // ...this sound was looping when it was paused.
        _paused = false;
        play();
      }

    } else {
      // ...deactivate the sound.
      if (status() == PLAYING) {
        if (_loop_count == 0) {
          // ...we're pausing a looping sound.
          _paused = true;
        }
        stop();
      }
    }
  }
}

////////////////////////////////////////////////////////////////////
//     Function: MilesAudioSound::get_active
//       Access: Public, Virtual
//  Description: 
////////////////////////////////////////////////////////////////////
bool MilesAudioSound::
get_active() const {
  return _active;
}

////////////////////////////////////////////////////////////////////
//     Function: MilesAudioSound::set_finished_event
//       Access: Public, Virtual
//  Description: This is no longer implemented.
////////////////////////////////////////////////////////////////////
void MilesAudioSound::
set_finished_event(const string &event) {
  _finished_event = event;
}

////////////////////////////////////////////////////////////////////
//     Function: MilesAudioSound::get_finished_event
//       Access: Public, Virtual
//  Description: This is no longer implemented.
////////////////////////////////////////////////////////////////////
const string &MilesAudioSound::
get_finished_event() const {
  return _finished_event;
}

////////////////////////////////////////////////////////////////////
//     Function: MilesAudioSound::get_name
//       Access: Public, Virtual
//  Description: 
////////////////////////////////////////////////////////////////////
const string &MilesAudioSound::
get_name() const {
  return _file_name;
}

////////////////////////////////////////////////////////////////////
//     Function: MilesAudioSound::cleanup
//       Access: Public, Virtual
//  Description: Stops the sound from playing and releases any
//               associated resources, in preparation for releasing
//               the sound or shutting down the sound system.
////////////////////////////////////////////////////////////////////
void MilesAudioSound::
cleanup() {
}

#endif  //]
