// Filename: basicSkel.h
// Created by: jyelon (31Jan07)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc.  All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license.  You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
//
// To contact the maintainers of this program write to
// panda3d-general@lists.sourceforge.net .
//
////////////////////////////////////////////////////////////////////

#ifndef BASICSKEL_H
#define BASICSKEL_H

#include "pandabase.h"

////////////////////////////////////////////////////////////////////
//       Class : BasicSkel
// Description : This is the most basic of the skeleton classes.
//               It stores an integer, and will return it on request.
//
//               The skeleton classes are intended to help you learn
//               how to add C++ classes to panda.  See also the manual,
//               "Adding C++ Classes to Panda."
////////////////////////////////////////////////////////////////////
class EXPCL_PANDASKEL BasicSkel {
PUBLISHED:
  INLINE BasicSkel();
  INLINE ~BasicSkel();

  // These inline functions allow you to get and set _value.
  INLINE void set_value(int n);
  INLINE int  get_value();
  
  // These do the same thing as the functions above.
  void set_value_alt(int n);
  int  get_value_alt(); 

private:
  int _value;
};

#include "basicSkel.I"

#endif

