// Filename: nodeReferenceCount.h
// Created by:  drose (01May06)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc.  All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license.  You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
//
// To contact the maintainers of this program write to
// panda3d-general@lists.sourceforge.net .
//
////////////////////////////////////////////////////////////////////

#ifndef NODEREFERENCECOUNT_H
#define NODEREFERENCECOUNT_H

#include "pandabase.h"

#include "referenceCount.h"

////////////////////////////////////////////////////////////////////
//       Class : NodeReferenceCount
// Description : This class specializes ReferenceCount to add an
//               additional counter, called node_ref_count, for the
//               purposes of counting the number of times the object
//               is referenced by a "node", whatever that may mean in
//               context.
//
//               The new methods node_ref() and node_unref()
//               automatically increment and decrement the primary
//               reference count as well.  There also exists a
//               NodePointerTo<> class to maintain the node_ref
//               counters automatically.
//
//               See also CachedTypedWritableReferenceCount, which is
//               similar in principle, as well as
//               NodeCachedReferenceCount, which combines both of
//               these.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDAEXPRESS NodeReferenceCount : public ReferenceCount {
protected:
  INLINE NodeReferenceCount();
  INLINE NodeReferenceCount(const NodeReferenceCount &copy);
  INLINE void operator = (const NodeReferenceCount &copy);
  INLINE ~NodeReferenceCount();

PUBLISHED:
  INLINE int get_node_ref_count() const;
  INLINE void node_ref() const;
  INLINE bool node_unref() const;
  INLINE bool test_ref_count_integrity() const;

protected:
  INLINE void node_unref_only() const;

  bool do_test_ref_count_integrity() const;
  
private:
  AtomicAdjust::Integer _node_ref_count;

public:
  static TypeHandle get_class_type() {
    return _type_handle;
  }

  static void init_type() {
    ReferenceCount::init_type();
    register_type(_type_handle, "NodeReferenceCount",
                  ReferenceCount::get_class_type());
  }

private:
  static TypeHandle _type_handle;
};

template<class RefCountType>
INLINE void node_unref_delete(RefCountType *ptr);

////////////////////////////////////////////////////////////////////
//       Class : NodeRefCountObj
// Description : This works like RefCountObj, but it inherits from
//               NodeReferenceCount instead of ReferenceCount.
////////////////////////////////////////////////////////////////////
template<class Base>
class NodeRefCountObj : public NodeReferenceCount, public Base {
public:
  INLINE NodeRefCountObj();
  INLINE NodeRefCountObj(const Base &copy);
  ALLOC_DELETED_CHAIN(NodeRefCountObj<Base>);

  static TypeHandle get_class_type() {
    return _type_handle;
  }
  static void init_type();

private:
  static TypeHandle _type_handle;
};

#include "nodeReferenceCount.I"

#endif  

