// Filename: collisionGeom.h
// Created by:  drose (01Mar06)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc.  All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license.  You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
//
// To contact the maintainers of this program write to
// panda3d-general@lists.sourceforge.net .
//
////////////////////////////////////////////////////////////////////

#ifndef COLLISIONGEOM_H
#define COLLISIONGEOM_H

#include "pandabase.h"

#include "collisionPolygon.h"

////////////////////////////////////////////////////////////////////
//       Class : CollisionGeom
// Description : A special CollisionPolygon created just for the
//               purpose of detecting collision against geometry.
//               This kind of object does not have any persistance in
//               the scene graph; it is created on-the-fly.
//
//               You should not attempt to create one of these
//               directly; it is created only by the
//               CollisionTraverser, as needed.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDA_COLLIDE CollisionGeom : public CollisionPolygon {
private:
  INLINE CollisionGeom(const LVecBase3f &a, const LVecBase3f &b,
                       const LVecBase3f &c);
  INLINE CollisionGeom(const CollisionGeom &copy);

public:
  virtual CollisionSolid *make_copy();

  virtual PStatCollector &get_volume_pcollector();
  virtual PStatCollector &get_test_pcollector();

  virtual void output(ostream &out) const;

private:
  static PStatCollector _volume_pcollector;
  static PStatCollector _test_pcollector;

public:
  static TypeHandle get_class_type() {
    return _type_handle;
  }
  static void init_type() {
    CollisionPolygon::init_type();
    register_type(_type_handle, "CollisionGeom",
                  CollisionPolygon::get_class_type());
  }
  virtual TypeHandle get_type() const {
    return get_class_type();
  }
  virtual TypeHandle force_init_type() {init_type(); return get_class_type();}

private:
  static TypeHandle _type_handle;

  friend class CollisionTraverser;
};

#include "collisionGeom.I"

#endif


