// Filename: transform2sg.h
// Created by:  drose (12Mar02)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc.  All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license.  You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
//
// To contact the maintainers of this program write to
// panda3d-general@lists.sourceforge.net .
//
////////////////////////////////////////////////////////////////////

#ifndef TRANSFORM2SG_H
#define TRANSFORM2SG_H

#include "pandabase.h"

#include "dataNode.h"
#include "pandaNode.h"

////////////////////////////////////////////////////////////////////
//       Class : Transform2SG
// Description : input: Transform (matrix)
//
//               output: none, but applies the matrix as the transform
//               transition for a given arc of the scene graph.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDA_TFORM Transform2SG : public DataNode {
PUBLISHED:
  Transform2SG(const string &name);

  void set_node(PandaNode *node);
  PandaNode *get_node() const;

private:
  PandaNode *_node;

protected:
  // Inherited from DataNode
  virtual void do_transmit_data(DataGraphTraverser *trav,
                                const DataNodeTransmit &input,
                                DataNodeTransmit &output);

private:
  // inputs
  int _transform_input;

public:
  static TypeHandle get_class_type() {
    return _type_handle;
  }
  static void init_type() {
    DataNode::init_type();
    register_type(_type_handle, "Transform2SG",
                  DataNode::get_class_type());
  }
  virtual TypeHandle get_type() const {
    return get_class_type();
  }
  virtual TypeHandle force_init_type() {init_type(); return get_class_type();}

private:
  static TypeHandle _type_handle;
};

#endif

