# MultitexReducer

from pandac.PandaModules import MultitexReducer

Class : MultitexReducer
Description : This object presents an interface for generating new texture images that represent the combined images from one or more individual textures, reproducing certain kinds of multitexture effects without depending on multitexture support in the hardware.
This also flattens out texture matrices and removes extra texture coordinates from the Geoms. It is thus not a complete substitute for true multitexturing, because it does not lend itself well to dynamic animation of the textures once they have been flattened. It is, however, useful for "baking in" a particular multitexture effect.

## Inheritance:

MultitexReducer:

## Methods of MultitexReducer:

clear
flatten
scan
setAllowTexMat
setTarget
setUseGeom

clear void MultitexReducer::clear(void); Undocumented function.

flatten void MultitexReducer::flatten(GraphicsOutput *window); Undocumented function.

scan void MultitexReducer::scan(NodePath const &node); Filename: multitexReducer.I Created by: drose (30Nov04) PANDA 3D SOFTWARE Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved All use of this software is subject to the terms of the Panda 3d Software license. You should have received a copy of this license along with this source code; you will also find a current copy of the license at http://etc.cmu.edu/panda3d/docs/license/ . To contact the maintainers of this program write to panda3d-general@lists.sourceforge.net . Description: Starts scanning the hierarchy beginning at the indicated node. Any GeomNodes discovered in the hierarchy with multitexture will be added to internal structures in the MultitexReducer so that a future call to flatten() will operate on all of these at once. This version of this method does not accumulate state from the parents of the indicated node; thus, only multitexture effects that have been applied at node and below will be considered. The second parameter represents the NodePath from which to accumulate the state that is considered for the multitexture. Pass an empty NodePath to accumulate all the state from the root of the graph, or you may specify some other node here in order to not consider nodes above that as contributing to the state to be flattened. This is particularly useful if you have some texture stage which is applied globally to a scene (for instance, a caustics effect), which you don't want to be considered for flattening by the MultitexReducer.

setAllowTexMat void MultitexReducer::set_allow_tex_mat(bool allow_tex_mat); Undocumented function.

setTarget void MultitexReducer::set_target(TextureStage *stage); Undocumented function.

setUseGeom void MultitexReducer::set_use_geom(bool use_geom); Undocumented function.