# AnimGroup

from pandac.PandaModules import AnimGroup

Class : AnimGroup
Description : This is the base class for AnimChannel and AnimBundle. It implements a hierarchy of AnimChannels. The root of the hierarchy must be an AnimBundle.

## Inheritance:

AnimGroup: TypedWritableReferenceCount Namable
TypedWritableReferenceCount: TypedWritable ReferenceCount
TypedWritable: TypedObject
TypedObject: MemoryBase
MemoryBase:
ReferenceCount: MemoryBase
Namable:

## Methods of AnimGroup:

AnimGroup (Constructor)
findChild
getChild
getClassType
getNumChildren
output
write

## Methods of TypedWritableReferenceCount:

getClassType

## Methods of TypedWritable:

getClassType

## Methods of TypedObject:

getClassType
getType
getTypeIndex
isExactType
isOfType

## Methods of ReferenceCount:

getClassType
getRefCount
ref
testRefCountIntegrity
testRefCountNonzero
unref

## Methods of Namable:

Namable (Constructor)
clearName
getClassType
getName
hasName
operator =
output
setName

AnimGroup AnimGroup::AnimGroup(AnimGroup *parent, string const &name); This is the normal AnimGroup constructor. Description: The default constructor is protected: don't try to create an AnimGroup without a parent. To create an AnimChannel hierarchy, you must first create an AnimBundle, and use that to create any subsequent children. Description: Creates a new AnimGroup, just like this one, without copying any children. The new copy is added to the indicated parent. Intended to be called by make_copy() only. Description: Creates the AnimGroup, and adds it to the indicated parent. The only way to delete it subsequently is to delete the entire hierarchy.

findChild AnimGroup *AnimGroup::find_child(string const &name) const; Description: Returns the first descendant found with the indicated name, or NULL if no such descendant exists.

getChild AnimGroup *AnimGroup::get_child(int n) const; Description: Returns the nth child of the group.

getClassType static TypeHandle AnimGroup::get_class_type(void); Undocumented function.

getNumChildren int AnimGroup::get_num_children(void) const; Description: Returns the number of child nodes of the group.

output virtual void AnimGroup::output(ostream &out) const; Description: Writes a one-line description of the group.

write virtual void AnimGroup::write(ostream &out, int indent_level) const; Description: Writes a brief description of the group and all of its descendants.

getClassType static TypeHandle TypedWritableReferenceCount::get_class_type(void); Undocumented function.

getClassType static TypeHandle TypedWritable::get_class_type(void); Undocumented function.

getClassType static TypeHandle TypedObject::get_class_type(void); Undocumented function.

getType virtual TypeHandle TypedObject::get_type(void) const = 0; Derived classes should override this function to return get_class_type().

getTypeIndex int TypedObject::get_type_index(void) const; Description: Returns the internal index number associated with this object's TypeHandle, a unique number for each different type. This is equivalent to get_type().get_index().

isExactType bool TypedObject::is_exact_type(TypeHandle handle) const; Description: Returns true if the current object is the indicated type exactly.

isOfType bool TypedObject::is_of_type(TypeHandle handle) const; Description: Returns true if the current object is or derives from the indicated type.

getClassType static TypeHandle ReferenceCount::get_class_type(void); Undocumented function.

getRefCount int ReferenceCount::get_ref_count(void) const; Description: Returns the current reference count.

ref void ReferenceCount::ref(void) const; Description: Explicitly increments the reference count. User code should avoid using ref() and unref() directly, which can result in missed reference counts. Instead, let a PointerTo object manage the reference counting automatically. This function is const, even though it changes the object, because generally fiddling with an object's reference count isn't considered part of fiddling with the object. An object might be const in other ways, but we still need to accurately count the number of references to it.

testRefCountIntegrity bool ReferenceCount::test_ref_count_integrity(void) const; Description: Does some easy checks to make sure that the reference count isn't completely bogus. Returns true if ok, false otherwise.

testRefCountNonzero bool ReferenceCount::test_ref_count_nonzero(void) const; Description: Does some easy checks to make sure that the reference count isn't zero, or completely bogus. Returns true if ok, false otherwise.

unref bool ReferenceCount::unref(void) const; Description: Explicitly decrements the reference count. Note that the object will not be implicitly deleted by unref() simply because the reference count drops to zero. (Having a member function delete itself is problematic; plus, we don't have a virtual destructor anyway.) However, see the helper function unref_delete(). User code should avoid using ref() and unref() directly, which can result in missed reference counts. Instead, let a PointerTo object manage the reference counting automatically. This function is const, even though it changes the object, because generally fiddling with an object's reference count isn't considered part of fiddling with the object. An object might be const in other ways, but we still need to accurately count the number of references to it. The return value is true if the new reference count is nonzero, false if it is zero.

Namable Namable::Namable(string const &initial_name = ("")); Description:

clearName void Namable::clear_name(void); Description: Resets the Namable's name to empty.

getClassType static TypeHandle Namable::get_class_type(void); Undocumented function.

getName string const &Namable::get_name(void) const; Description:

hasName bool Namable::has_name(void) const; Description: Returns true if the Namable has a nonempty name set, false if the name is empty.

operator = Namable &Namable::operator =(Namable const &other); Description:

output void Namable::output(ostream &out) const; In the absence of any definition to the contrary, outputting a Namable will write out its name. Description: Outputs the Namable. This function simply writes the name to the output stream; most Namable derivatives will probably redefine this.

setName void Namable::set_name(string const &name); Description: