Panda3D Manual: List of All Attributes
<<prev | top | next>> |
## List of All Attributes The following is a concise list of all the RenderAttribs supported by Panda3D. Additional documentation can be found by clicking on the name of the RenderAttrib. AlphaTestAttrib: Hides part of the model, based on the texture's alpha channel. AntialiasAttrib: Controls full-screen antialiasing and polygon-edge antialiasing. AudioVolumeAttrib: Applies a scale to audio volume for positional sounds. AuxBitplaneAttrib: Causes shader generator to produce extra data. ClipPlaneAttrib: Slices off a piece of the model, using a clipping plane. ColorAttrib: Tints the model. Only works if the model is not illuminated. ColorBlendAttrib: This specifies how colors are blended into the frame buffer, for special effects. ColorScaleAttrib: Modulates vertex colors with a flat color. ColorWriteAttrib: Causes the model to not affect the R, G, B, or A channel of the framebuffer. CullBinAttrib: Controls the order in which Panda renders geometry. CullFaceAttrib: Causes backfaces or frontfaces of the model to be visible. DepthOffsetAttrib: Causes the Z-buffer to treat the object as if it were closer or farther. DepthTestAttrib: Alters the way the Z-buffer affects the model. DepthWriteAttrib: Controls whether or not the model affects the Z-buffer. DrawMaskAttrib: Controls which cameras can see which objects. FogAttrib: Causes the model to be obscured by fog if it is far from the camera. LightAttrib: Causes the model to be illuminated by certain lights. LightRampAttrib: Enables HDR tone mapping or cartoon shading. MaterialAttrib: Changes the way the model reflects light. RenderModeAttrib: Used to enable wireframe rendering. RescaleNormalAttrib: Can disable the automatic correction of non-unit normals. ShadeModelAttrib: Can cause the model to appear faceted instead of smooth. ShaderAttrib: Gives almost unlimited control, but difficult to use. StencilAttrib: Causes the model to affect the stencil buffer, or be affected by the stencil buffer. TexGenAttrib: Causes the system to synthesize texture coordinates for the model. TexMatrixAttrib: Alters the existing texture coordinates. TextureAttrib: Applies a texture map to the model. TransparencyAttrib: Causes the model to be partially transparent. ## Undocumented Unfortunately, the Panda3D manual is still a work in progress: there are many aspects of it that are not fully documented yet. These attributes are not yet documented: AudioVolumeAttrib, CullBinAttrib, DepthOffsetAttrib, DrawMaskAttrib, RenderModeAttrib, RescaleNormalAttrib, ShadeModelAttrib However, although the manual does not document these classes, the Reference documentation does. ## Incomplete Section Note: this section is incomplete. It will be updated soon.
<<prev | top | next>> |