Panda3D Manual: Using C++
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  Though Panda3D is often used with Python, it is possible to program a complete game in C++ without any line of Python. To start a C++ project, rebuilding Panda3D from source is not needed. This is done by including the right headers and linking with the right libraries. This section will explain how to use C++ to create your Panda3D programs instead of the default Python language. The manual and the API are mainly focused at the use of Python, so you will need to keep a few things in mind: You need to include the file pandabase.h, which is needed to initialize the Panda3D library. There's no DirectStart. You need to create windows yourself using the Window Framework. You can import the classes you need just by including their header file, like this:
      #import "textNode.h"
The functions are called the same way, but in lowercase and spaces between the words. So instanceTo() in Python becomes instance_to() in C++.
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