Panda3D Manual: Downloading a File
<<prev | top | next>> |
To download a file while the game is running without blocking the connections one has to use HTTPClient and HTTPChannel objects. This will allow the file to be downloaded in the background using the downloadTask task.
    self.http = HTTPClient()
    self.channel = self.http.makeChannel(True)
    self.channel.beginGetDocument(DocumentSpec('http://my.url/'))
    self.rf = Ramfile()
    self.channel.downloadToRam(self.rf)
    taskMgr.add(self.downloadTask, 'download')

    def downloadTask(self, task):
        if self.channel.run():
            # Still waiting for file to finish downloading.
            return task.cont
        if not self.channel.isDownloadComplete():
            print "Error downloading file."
            return task.done
        data = self.rf.getData()
        print "got data:"
        print data
        return task.done
You can also download to file
    channel.downloadToFile(Filename(fileName))
The file channel can be quarried for further information while the game is running to get the current download state.
    mbDownloaded = self.channel.getBytesDownloaded()/1024/1024
    percentDownloaded = 100.*self.channel.getBytesDownloaded()/channel.getFileSize()
<<prev | top | next>> |