Panda3D Manual: Antialiasing
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## Antialiasing The antialias attribute of a node controls what kind of antialiasing is to be applied to that node. To choose one of the various forms of antialiasing, invoke one of the following variants:
    np.setAntialias(AntialiasAttrib.MNone)
    np.setAntialias(AntialiasAttrib.MPoint)
    np.setAntialias(AntialiasAttrib.MLine)
    np.setAntialias(AntialiasAttrib.MPolygon)
    np.setAntialias(AntialiasAttrib.MMultisample)
    np.setAntialias(AntialiasAttrib.MAuto)
In general, when rendering polygonal models, multisample antialiasing looks best. However, when rendering lines and points, it usually looks better to choose one of the specialized antialiasing modes. The `MAuto` setting automatically selects the kind that usually works best for the geometry in question. Thus, if you want to enable antialiasing on the whole scene, just use:
    render.setAntialias(AntialiasAttrib.MAuto)
In order for multisample antialiasing to work, you have to have multisample bits available in your framebuffer. To request this, add:
    framebuffer-multisample 1
    multisamples 2
to your Config.prc file. Note that not all graphics cards have this capability. You may also be able to request more multisamples, such as 4 or 8, depending on your graphics card. If your card can provide additional samples, it produces a higher-quality antialiasing, at a small cost to render time. The function `clearAntialias` can be used to remove the antialias setting. The function `setAntialias` takes an optional priority parameter, to control attribute overrides.
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