Panda3D Manual: Disney Video Lectures
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David Rose, from Walt Disney VR Studio, occasionally holds classes based on the fundamentals and working of Panda3D. Below are a few of these lectures. Characters Part I Recorded October 8, 2003. Eggs, Characters and Actors, but audio quality is very poor. Characters Part II Recorded October 22, 2003. This is a recap of character animation in Panda3D. PStats Recorded February 24, 2004. Demonstrating the use of Panda's built-in performance analysis tool. Threading Recorded March 26, 2008. The current state-of-the-art in multiprogramming in Panda. Windows, Buffers, and Cameras Recorded April 9, 2008. Fundamentals of managing windows and offscreen buffers, and connecting them up to cameras for rendering. Scene Graph Recorded April 2, 2008. Fundamentals of Panda's scene graph, tricks you can do with it, and how it is implemented. DistributedObjects Recorded April 16, 2008. How to use Panda's DistributedObject system, for the Python developer. DistributedObjects and the OTP Server Recorded April 23, 2008. Panda's DistributedObject system, and how it relates to the VR Studio's OTP Server. The OTP Server Recorded April 30, 2008. What's inside the VR Studio's OTP Server (not part of Panda). The PRC System Recorded May 7, 2008. All about Panda's run-time configuration system. Collisions Recorded May 14, 2008. How to use Panda's built-in collision system, and how it works. egg-palettize Recorded May 21, 2008. How to use egg-palettize, and why you'd want to. interrogate Recorded June 4, 2008. How interrogate works to generate Panda's Python/C++ interface. ODE in Panda Recorded June 18, 2008. How Panda's built-in ODE integration is intended to be used. Inside an Actor Recorded July 2, 2008. How the Actor class is implemented, and how to use it.
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