// Filename: tinyTextureContext.h
// Created by:  drose (30Apr08)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University.  All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license.  You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////

#ifndef TINYTEXTURECONTEXT_H
#define TINYTEXTURECONTEXT_H

#include "pandabase.h"
#include "textureContext.h"
#include "deletedChain.h"
#include "zgl.h"

////////////////////////////////////////////////////////////////////
//       Class : TinyTextureContext
// Description :
////////////////////////////////////////////////////////////////////
class EXPCL_TINYDISPLAY TinyTextureContext : public TextureContext {
public:
  INLINE TinyTextureContext(PreparedGraphicsObjects *pgo, Texture *tex);
  ALLOC_DELETED_CHAIN(TinyTextureContext);

  INLINE ~TinyTextureContext();

  virtual void evict_lru();

  GLTexture _gltex;

public:
  static TypeHandle get_class_type() {
    return _type_handle;
  }
  static void init_type() {
    TextureContext::init_type();
    register_type(_type_handle, "TinyTextureContext",
                  TextureContext::get_class_type());
  }
  virtual TypeHandle get_type() const {
    return get_class_type();
  }
  virtual TypeHandle force_init_type() {init_type(); return get_class_type();}

private:
  static TypeHandle _type_handle;
};

#include "tinyTextureContext.I"

#endif
