#include <stdlib.h>
#include <stdio.h>
#include "zbuffer.h"

#define ZCMP(z,zpix) ((ZPOINT)(z) >= (ZPOINT)(zpix))

void ZB_plot(ZBuffer * zb, ZBufferPoint * p)
{
    ZPOINT *pz;
    PIXEL *pp;
    unsigned int zz;

    pz = zb->zbuf + (p->y * zb->xsize + p->x);
    pp = (PIXEL *) ((char *) zb->pbuf + zb->linesize * p->y + p->x * PSZB);
    zz = p->z >> ZB_POINT_Z_FRAC_BITS;
    if (ZCMP(zz, *pz)) {
	*pp = RGB_TO_PIXEL(p->r, p->g, p->b);
	*pz = zz;
    }
}

#define INTERP_Z
static void ZB_line_flat_z(ZBuffer * zb, ZBufferPoint * p1, ZBufferPoint * p2, 
                           unsigned int color)
{
#include "zline.h"
}

/* line with color interpolation */
#define INTERP_Z
#define INTERP_RGB
static void ZB_line_interp_z(ZBuffer * zb, ZBufferPoint * p1, ZBufferPoint * p2)
{
#include "zline.h"
}

/* no Z interpolation */

static void ZB_line_flat(ZBuffer * zb, ZBufferPoint * p1, ZBufferPoint * p2, 
                         unsigned int color)
{
#include "zline.h"
}

#define INTERP_RGB
static void ZB_line_interp(ZBuffer * zb, ZBufferPoint * p1, ZBufferPoint * p2)
{
#include "zline.h"
}

void ZB_line_z(ZBuffer * zb, ZBufferPoint * p1, ZBufferPoint * p2)
{
    unsigned int color1, color2;

    color1 = RGBA_TO_PIXEL(p1->r, p1->g, p1->b, p1->a);
    color2 = RGBA_TO_PIXEL(p2->r, p2->g, p2->b, p2->a);

    /* choose if the line should have its color interpolated or not */
    if (color1 == color2) {
        ZB_line_flat_z(zb, p1, p2, color1);
    } else {
        ZB_line_interp_z(zb, p1, p2);
    }
}

void ZB_line(ZBuffer * zb, ZBufferPoint * p1, ZBufferPoint * p2)
{
    unsigned int color1, color2;

    color1 = RGB_TO_PIXEL(p1->r, p1->g, p1->b);
    color2 = RGB_TO_PIXEL(p2->r, p2->g, p2->b);

    /* choose if the line should have its color interpolated or not */
    if (color1 == color2) {
        ZB_line_flat(zb, p1, p2, color1);
    } else {
        ZB_line_interp(zb, p1, p2);
    }
}
