// Filename: pointParticle.h
// Created by:  charles (19Jun00)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University.  All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license.  You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////

#ifndef POINTPARTICLE_H
#define POINTPARTICLE_H

#include "baseParticle.h"

////////////////////////////////////////////////////////////////////
//       Class : PointParticle
// Description : Describes a particle that requires representation
//               by a point (pixel, sparkle, billboard)
////////////////////////////////////////////////////////////////////
class EXPCL_PANDAPHYSICS PointParticle : public BaseParticle {
public:
  PointParticle(float lifespan = 0.0f, bool alive = false);
  PointParticle(const PointParticle &copy);
  virtual ~PointParticle();

  virtual void init();
  virtual void die();
  virtual void update();

  virtual PhysicsObject *make_copy() const;

  virtual void output(ostream &out) const;
  virtual void write(ostream &out, int indent=0) const;
};

#endif // POINTPARTICLE_H
