// Filename: cullFaceAttrib.cxx
// Created by:  drose (27Feb02)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University.  All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license.  You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////

#include "cullFaceAttrib.h"
#include "graphicsStateGuardianBase.h"
#include "dcast.h"
#include "bamReader.h"
#include "bamWriter.h"
#include "datagram.h"
#include "datagramIterator.h"

TypeHandle CullFaceAttrib::_type_handle;
int CullFaceAttrib::_attrib_slot;

////////////////////////////////////////////////////////////////////
//     Function: CullFaceAttrib::make
//       Access: Published, Static
//  Description: Constructs a new CullFaceAttrib object that specifies
//               how to cull geometry.  By Panda convention, vertices
//               are ordered counterclockwise when seen from the
//               front, so the M_cull_clockwise will cull backfacing
//               polygons.
//
//               M_cull_unchanged is an identity attrib; if this is
//               applied to vertices without any other intervening
//               attrib, it is the same as applying the default
//               attrib.
////////////////////////////////////////////////////////////////////
CPT(RenderAttrib) CullFaceAttrib::
make(CullFaceAttrib::Mode mode) {
  CullFaceAttrib *attrib = new CullFaceAttrib(mode, false);
  return return_new(attrib);
}

////////////////////////////////////////////////////////////////////
//     Function: CullFaceAttrib::make_reverse
//       Access: Published, Static
//  Description: Constructs a new CullFaceAttrib object that reverses
//               the effects of any other CullFaceAttrib objects in
//               the scene graph.  M_cull_clockwise will be treated as
//               M_cull_counter_clockwise, and vice-versa.
//               M_cull_none is unchanged.
////////////////////////////////////////////////////////////////////
CPT(RenderAttrib) CullFaceAttrib::
make_reverse() {
  CullFaceAttrib *attrib = new CullFaceAttrib(M_cull_unchanged, true);
  return return_new(attrib);
}

////////////////////////////////////////////////////////////////////
//     Function: CullFaceAttrib::make_default
//       Access: Published, Static
//  Description: Returns a RenderAttrib that corresponds to whatever
//               the standard default properties for render attributes
//               of this type ought to be.
////////////////////////////////////////////////////////////////////
CPT(RenderAttrib) CullFaceAttrib::
make_default() {
  return return_new(new CullFaceAttrib(M_cull_clockwise, false));
}

////////////////////////////////////////////////////////////////////
//     Function: CullFaceAttrib::get_effective_mode
//       Access: Published
//  Description: Returns the effective culling mode.  This is the same
//               as the actual culling mode, unless the reverse flag
//               is set, which swaps CW for CCW and vice-versa.  Also,
//               M_cull_unchanged is mapped to M_cull_none.
////////////////////////////////////////////////////////////////////
CullFaceAttrib::Mode CullFaceAttrib::
get_effective_mode() const {
  if (_reverse) {
    switch (_mode) {
    case M_cull_clockwise:
    case M_cull_unchanged:
      return M_cull_counter_clockwise;

    case M_cull_counter_clockwise:
      return M_cull_clockwise;

    default:
      break;
    }

  } else {
    switch (_mode) {
    case M_cull_clockwise:
    case M_cull_unchanged:
      return M_cull_clockwise;

    case M_cull_counter_clockwise:
      return M_cull_counter_clockwise;

    default:
      break;
    }
  }
      
  return M_cull_none;
}

////////////////////////////////////////////////////////////////////
//     Function: CullFaceAttrib::output
//       Access: Public, Virtual
//  Description: 
////////////////////////////////////////////////////////////////////
void CullFaceAttrib::
output(ostream &out) const {
  out << get_type() << ":";
  switch (get_actual_mode()) {
  case M_cull_none:
    out << "cull_none";
    break;
  case M_cull_clockwise:
    out << "cull_clockwise";
    break;
  case M_cull_counter_clockwise:
    out << "cull_counter_clockwise";
    break;
  case M_cull_unchanged:
    out << "cull_unchanged";
    break;
  }
  if (get_reverse()) {
    out << "(reverse)";
  }
}

////////////////////////////////////////////////////////////////////
//     Function: CullFaceAttrib::compare_to_impl
//       Access: Protected, Virtual
//  Description: Intended to be overridden by derived CullFaceAttrib
//               types to return a unique number indicating whether
//               this CullFaceAttrib is equivalent to the other one.
//
//               This should return 0 if the two CullFaceAttrib objects
//               are equivalent, a number less than zero if this one
//               should be sorted before the other one, and a number
//               greater than zero otherwise.
//
//               This will only be called with two CullFaceAttrib
//               objects whose get_type() functions return the same.
////////////////////////////////////////////////////////////////////
int CullFaceAttrib::
compare_to_impl(const RenderAttrib *other) const {
  const CullFaceAttrib *ta;
  DCAST_INTO_R(ta, other, 0);
  if (_mode != ta->_mode) {
    return (int)_mode - (int)ta->_mode;
  }
  return (int)_reverse - (int)ta->_reverse;
}

////////////////////////////////////////////////////////////////////
//     Function: CullFaceAttrib::compose_impl
//       Access: Protected, Virtual
//  Description: Intended to be overridden by derived RenderAttrib
//               types to specify how two consecutive RenderAttrib
//               objects of the same type interact.
//
//               This should return the result of applying the other
//               RenderAttrib to a node in the scene graph below this
//               RenderAttrib, which was already applied.  In most
//               cases, the result is the same as the other
//               RenderAttrib (that is, a subsequent RenderAttrib
//               completely replaces the preceding one).  On the other
//               hand, some kinds of RenderAttrib (for instance,
//               ColorTransformAttrib) might combine in meaningful
//               ways.
////////////////////////////////////////////////////////////////////
CPT(RenderAttrib) CullFaceAttrib::
compose_impl(const RenderAttrib *other) const {
  const CullFaceAttrib *ta;
  DCAST_INTO_R(ta, other, 0);

  if (!_reverse && ta->_mode != M_cull_unchanged) {
    // The normal case (there is nothing funny going on): the second
    // attrib completely replaces this attrib.
    return other;
  }

  // In the more complex case, the two attribs affect each other in
  // some way, and we must generate a new attrib from the result.
  Mode mode = _mode;
  if (ta->_mode != M_cull_unchanged) {
    mode = ta->_mode;
  }
  bool reverse = (_reverse && !ta->_reverse) || (!_reverse && ta->_reverse);

  CullFaceAttrib *attrib = new CullFaceAttrib(mode, reverse);
  return return_new(attrib);
}

////////////////////////////////////////////////////////////////////
//     Function: CullFaceAttrib::invert_compose_impl
//       Access: Protected, Virtual
//  Description: Intended to be overridden by derived RenderAttrib
//               types to specify how two consecutive RenderAttrib
//               objects of the same type interact.
//
//               See invert_compose() and compose_impl().
////////////////////////////////////////////////////////////////////
CPT(RenderAttrib) CullFaceAttrib::
invert_compose_impl(const RenderAttrib *other) const {
  const CullFaceAttrib *ta;
  DCAST_INTO_R(ta, other, 0);

  // The invert case is the same as the normal case, except that the
  // meaning of _reverse is inverted.  See compose_impl(), above.

  if (_reverse && ta->_mode != M_cull_unchanged) {
    return other;
  }

  Mode mode = _mode;
  if (ta->_mode != M_cull_unchanged) {
    mode = ta->_mode;
  }
  bool reverse = (!_reverse && !ta->_reverse) || (_reverse && ta->_reverse);

  CullFaceAttrib *attrib = new CullFaceAttrib(mode, reverse);
  return return_new(attrib);
}

////////////////////////////////////////////////////////////////////
//     Function: CullFaceAttrib::register_with_read_factory
//       Access: Public, Static
//  Description: Tells the BamReader how to create objects of type
//               CullFaceAttrib.
////////////////////////////////////////////////////////////////////
void CullFaceAttrib::
register_with_read_factory() {
  BamReader::get_factory()->register_factory(get_class_type(), make_from_bam);
}

////////////////////////////////////////////////////////////////////
//     Function: CullFaceAttrib::write_datagram
//       Access: Public, Virtual
//  Description: Writes the contents of this object to the datagram
//               for shipping out to a Bam file.
////////////////////////////////////////////////////////////////////
void CullFaceAttrib::
write_datagram(BamWriter *manager, Datagram &dg) {
  RenderAttrib::write_datagram(manager, dg);

  dg.add_int8(_mode);
  dg.add_bool(_reverse);
}

////////////////////////////////////////////////////////////////////
//     Function: CullFaceAttrib::make_from_bam
//       Access: Protected, Static
//  Description: This function is called by the BamReader's factory
//               when a new object of type CullFaceAttrib is encountered
//               in the Bam file.  It should create the CullFaceAttrib
//               and extract its information from the file.
////////////////////////////////////////////////////////////////////
TypedWritable *CullFaceAttrib::
make_from_bam(const FactoryParams &params) {
  CullFaceAttrib *attrib = new CullFaceAttrib(M_cull_none, false);
  DatagramIterator scan;
  BamReader *manager;

  parse_params(params, scan, manager);
  attrib->fillin(scan, manager);

  return attrib;
}

////////////////////////////////////////////////////////////////////
//     Function: CullFaceAttrib::fillin
//       Access: Protected
//  Description: This internal function is called by make_from_bam to
//               read in all of the relevant data from the BamFile for
//               the new CullFaceAttrib.
////////////////////////////////////////////////////////////////////
void CullFaceAttrib::
fillin(DatagramIterator &scan, BamReader *manager) {
  RenderAttrib::fillin(scan, manager);

  _mode = (Mode)scan.get_int8();
  _reverse = scan.get_bool();
}
