# SpriteAnim

from pandac.PandaModules import SpriteAnim

Class : SpriteAnim
Description : Helper class used by SpriteParticleRenderer to keep track of its textures and their respective UVs and source types.

## Inheritance:

SpriteAnim: ReferenceCount
ReferenceCount: MemoryBase
MemoryBase:

## Methods of SpriteAnim:

getModelSource
getNodeSource
getNumFrames
getSourceType
getTexSource
setSourceInfo

## Methods of ReferenceCount:

getClassType
getRefCount
ref
testRefCountIntegrity
testRefCountNonzero
unref

## Constants in SpriteAnim:

STTexture | (SourceType)
STFromNode | (SourceType)

getModelSource string SpriteAnim::get_model_source(void) const; Undocumented function.

getNodeSource string SpriteAnim::get_node_source(void) const; Undocumented function.

getNumFrames int SpriteAnim::get_num_frames(void) const; Undocumented function.

getSourceType SpriteAnim::SourceType SpriteAnim::get_source_type(void) const; Undocumented function.

getTexSource string SpriteAnim::get_tex_source(void) const; Undocumented function.

setSourceInfo void SpriteAnim::set_source_info(string const &tex); Undocumented function.

getClassType static TypeHandle ReferenceCount::get_class_type(void); Undocumented function.

getRefCount int ReferenceCount::get_ref_count(void) const; Description: Returns the current reference count.

ref void ReferenceCount::ref(void) const; Description: Explicitly increments the reference count. User code should avoid using ref() and unref() directly, which can result in missed reference counts. Instead, let a PointerTo object manage the reference counting automatically. This function is const, even though it changes the object, because generally fiddling with an object's reference count isn't considered part of fiddling with the object. An object might be const in other ways, but we still need to accurately count the number of references to it.

testRefCountIntegrity bool ReferenceCount::test_ref_count_integrity(void) const; Description: Does some easy checks to make sure that the reference count isn't completely bogus. Returns true if ok, false otherwise.

testRefCountNonzero bool ReferenceCount::test_ref_count_nonzero(void) const; Description: Does some easy checks to make sure that the reference count isn't zero, or completely bogus. Returns true if ok, false otherwise.

unref bool ReferenceCount::unref(void) const; Description: Explicitly decrements the reference count. Note that the object will not be implicitly deleted by unref() simply because the reference count drops to zero. (Having a member function delete itself is problematic; plus, we don't have a virtual destructor anyway.) However, see the helper function unref_delete(). User code should avoid using ref() and unref() directly, which can result in missed reference counts. Instead, let a PointerTo object manage the reference counting automatically. This function is const, even though it changes the object, because generally fiddling with an object's reference count isn't considered part of fiddling with the object. An object might be const in other ways, but we still need to accurately count the number of references to it. The return value is true if the new reference count is nonzero, false if it is zero.