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ShaderGenerator ShaderGenerator::ShaderGenerator(PointerTo< GraphicsStateGuardian > gsg); Description: Create a ShaderGenerator. This has no state, except possibly to cache certain results. The parameter that must be passed is the GSG to which the shader generator belongs. |
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getClassType static TypeHandle ShaderGenerator::get_class_type(void); Undocumented function. |
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synthesizeShader virtual ConstPointerTo< RenderAttrib > ShaderGenerator::synthesize_shader(RenderState const *rs); Description: This is the routine that implements the next-gen fixed function pipeline by synthesizing a shader. It also takes care of setting up any buffers needed to produce the requested effects. Currently supports: - flat colors - vertex colors - lighting - normal maps, but not multiple - gloss maps, but not multiple - glow maps, but not multiple - materials, but not updates to materials - 2D textures - all texture stage modes, including combine modes - color scale attrib - light ramps (for cartoon shading) - shadow mapping Not yet supported: - 3D textures, cube textures - dot3_rgb and dot3_rgba combine modes - texgen - texmatrix - fog Potential optimizations - omit attenuation calculations if attenuation off |
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getClassType static TypeHandle TypedObject::get_class_type(void); Undocumented function. |
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getType virtual TypeHandle TypedObject::get_type(void) const = 0; Derived classes should override this function to return get_class_type(). |
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getTypeIndex int TypedObject::get_type_index(void) const; Description: Returns the internal index number associated with this object's TypeHandle, a unique number for each different type. This is equivalent to get_type().get_index(). |
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isExactType bool TypedObject::is_exact_type(TypeHandle handle) const; Description: Returns true if the current object is the indicated type exactly. |
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isOfType bool TypedObject::is_of_type(TypeHandle handle) const; Description: Returns true if the current object is or derives from the indicated type. |