TextureBuffer.setActive still renders when set to False?

Thank you.

I’ve made a test-case. Please tell me if there’s anything missing.

I’m using 1.10.? downloaded several days ago.

dropbox.com/s/cchue1jwml7il … r.gz?dl=07

When you run the script you see the millisec at the top right.
The first pass should only run once, but keeps running.

At the bottom of test.py you can see the main loop, where you can comment out both setActive easily.

The script turns off BOTH passes but it just keeps running.

There’s also no difference in performance.

I’m doing something fundamentally wrong, ain’t it so?

Thank you for your help!