Hi all,
I have been trying to export an animated character from Blender to Panda3d for a full week now…
I tried about all conversions I could think off (Yabee -> egg, Collada, .x format, …).
I’m using blender 2.62.
I’ve tried several character models found online (blendswap.com). If the characters didn’t have an armature already, I added one.
Exporting with Yabee to .egg or exporting to Collada almost always fails, resulting in errors in the export scripts. Exporting to .x doesn’t keep the armature animation, it only seems to export (or import in panda3d) global translations of the model.
So… I was wondering; how do most people export their animations? I’m rather new to both Blender and Panda3d so I suppose I’m doing something wrong as I can’t believe professional game developers don’t have a robust pipeline to import their animations into a gaming engine?
Kind regards,
Barno