Panda3D and Compute Shaders

I just checked in compute shader support for OpenGL (GLSL only). Proof-of-concept test case is available here. Still very experimental and buggy.

EDIT: for anyone finding this thread via Google, information about using compute shaders in Panda3D is available here:
https://docs.panda3d.org/1.10/python/programming/shaders/compute-shaders