Tests pass on Mac, not on Windows

I had thought about this, but for some reason discarded the idea, so I’m glad you brought it up. The whole reason for a setUpClass is so that you don’t have to run expensive methods multiple times for tests, and I’d say this qualifies! So, I re-did my tests, setting up my world in a setupClass instead of setup, and all is much better. My methods should work no matter where I am in the game, so it shouldn’t matter if I just ran init or not. Thanks for the kick in the butt!

~maria