Thanks. I wound up just changing this line:
self.actor.setZ(entries[0].getSurfacePoint(render).getZ())
To this:
self.actor.setZ(entries[0].getSurfacePoint(render).getZ() + 1)
Thanks. I wound up just changing this line:
self.actor.setZ(entries[0].getSurfacePoint(render).getZ())
To this:
self.actor.setZ(entries[0].getSurfacePoint(render).getZ() + 1)