I know this has already been asked before.
I’ve read the forums.
I’m developing a voxel game (ala Minecraft) that is meant to use Panda3d. Just a personal project, nothing big and fancy like MineTest. What I’d like to know is: Should I use Geometry, or should I use a premade model? I want whichever approach you suggest to allow for collision detections using Panda’s API. I do not want to re-invent the wheel.
If you suggest the geom route, please point me towards some practical documentation. My google-fu is not working.
Thank you.