resolution issue

Thanks for the feedback. I do have version control for my code, but going back to earlier versions does not change this issue. The models have not changed. I am going to try making some new models, and see if I still have the same problem. I have noticed that with some of the models I have received errors when converting from egg to bam files, something about unused channels.

How does the resolution of the textures that you use in models affect the final resolution? Could it have to do with a different aspect ratio? I’m still not sure why it would be able to handle it one day and not the next, when nothing seems to have changed, but I think I may not get to the bottom of that one. Logs are failing me there.