Hello,
I was looking at books for 3D programming techniques and general overview of gaming engines and wondered what you guys have read or would recommend. I was considering Game Programming Patterns by Robert Nystrom since I’m keen to overhaul my game design and maybe Game Engine Architecture by Jason Gregory for an overview of what’s going on in the engine. What do you guys think? I’d be keen on anything that covers net code in detail as well.
Cheers,