I see , thank you.
I think 512x512 cubemap faces should be enough for rendering a 2048x1024 equirectangularly mapped sphere from the inside into a 720x720 fisheye camera.
I see , thank you.
I think 512x512 cubemap faces should be enough for rendering a 2048x1024 equirectangularly mapped sphere from the inside into a 720x720 fisheye camera.