i am not talking about turning off the texture, but rather the act of “projecting”.
i would like to disable projected texture in some case, but with setTextureOff(texStage) or clearTexture(texStage), Panda is still doing calculations which cost CPU time.
i am using projectTexture(texStage,texture,node) function to setup projected texture.
also, if a subnode has setTextureOff(texStage) attribute, the subnode still gets calculated. i know this because i have a subnode with 20,000 triangles and it eats framerates unless i reparent this node outside of the node with projected texture (reparenting is done in speed test, but i’d like to keep the hierarchy). can this be improved?