Hello ( I hope get a nice warm welcome ).
i’m new on panda engine. i just download it.
i got 5 File.
- Panda Runtime.
- Panda SDK 1.9.1
- Panda Manual
- Panda C++ Reference ( i have exprience using C# but didn’t know if this same or not).
- Panda Tools (Third Party Tool) -> umm what is this for?
ok. my question is about license, i read it on forum and other resources about license. and i hear if we dont need put the name or brand engine to our game (like splash screen before game launched but the name is not the owner who create the game, i can say splash screen made with or build with engine etc), is that true?
so what license use for? if i share my asset library, my created object or what ?
sorry to asking so much question. now or later.
this is my story :
i have exprience when using other engine, my spirit burn when i found we can make a game easily. i create the model from blender which is open source. but its weird when i ask, i dont get any help response, i read the rules and i can understand it, my question is answered already. ( it seem i just being ignored, but i need the more detail and info to understand), and then other post ( different ask) i got a message about moderation post, so my post is never published there. (no offense, this is my reality story)
so i try it hard and try find other solutions outside place. and then i’m success for fix the code that has written by mys;ef. well, at that time, i have plan when my game success will buy a pro. but then my spirit crash when i build it to standalone PC installer Game Exe. i see a logo just before game launched. and i cant remove it except using pro editor. i dont know why my heart broke (maybe all of my hard work has been labeled as game engine, so i think the owner who create the game is that engine and not me. but maybe, other people than me have disappointed too). well all spirit on my mind become disappointed and i stop create new object (model) and stop create a game for while.
but it cant hold me to create my dream game.so today i was thinking to find Game ENgine 3D open source and found this. i hear we can import the model from blender, so i choose this.
my another question is :
blender have a feature to export as FBX (AutoDesk). can we import that (FBX) to this game Engine?
does this engine use code like Rigidbody (gravity etc) for FPS ?
what type collider? i only knew about mesh collider, box, sphere, and other collider. i dont know what it called here? i see bullet. but dont have exprience on bullet, or it is same as collider? i love you when you laughing at me
well, that all for now. if this is really free and i’m success making a game, and then my game success on the wolrd. i would love make some donate if support donation.
sorry for my language. i’m Indonesian. just hope i’m the first indonesian here (maybe not)