Antialiasing: No longer toggled?

I’d like to continue on from this topic, if I may:

In general, how do modern games approach the question of toggling anti-aliasing? I’ll confess that it’s been a while since I tried such an option in a game, but I imagine that few games require that the player restart the game when anti-aliasing is toggled–so what do they do?

I’m really not sure of how to approach this in my game, right now–“NodePath.setAntialias(…)” doesn’t seem to work reliably, remaking the main window seems like a somewhat-drastic method, and I wonder whether having a multi-sampled buffer doesn’t incur a performance cost even if anti-aliasing is disabled… :confused: