How to I convert fbx to Bam?

Thanks rdb, I also discovered that I could use Direct X. Thus, I used a program called Mixamo to make my characters, converted the FBX file to an earlier 2009 version of FBX via a programmed called “AutoDesk FBX Converter,” loaded my animations or meshes into a program called “Fragmotion;” I exported my meshes/animation as a .x (Direct X) file from Fragmotion and I loaded the file into Panda3d and it worked.

Oh and for reference, the above steps works for A LOT of game engines and game development tools. It’s just a matter of using Fragmotion to change the file extension name to work with whatever game development tool that is being used whether the file extensions has to be changed to .b3d, .x, .obj, .fbx, etc.