So there is a known bug regarding the ’ Multithreaded Render Pipeline ', when one attempts to create procedural geometry while it [threading-model Cull/Draw, etc.] is enabled. Are there any plans to fix this bug in the near future? It seems like a great feature and it’s a shame one can’t fully take advantage of it currently.
Sure, I could help test it, though the latest build the computer I am using to develop supports is this one:
Panda3D-SDK-1.10.0pre-f79fbf2.exe
So you’d have to make a build that it could support
My laptop does support modern builds though I don’t really use it to develop, I could test it on both machines however.
Forgive the vagueness, I meant that the latest .exe build that works is that one. Since my development computer is old, trying to run the more recent .exe builds results in “…is not a valid win32…” error or something along those lines. So it’s my old pc that’s the issue not panda3d. Using the .whl files works except it’s hard to integrate other packages with it. Though I see as of “2017-08-31T11:03:17Z” the .exe builds for older computers have been added again. So if it’s not too much to ask, I hope that this custom build will be a .exe one that supports older computers, as for me integrating other packages with the .whl files is a pain as noobish as that may sound.
I think I have a fix for this issue now. I’ve made 32-bit builds available; I would be most grateful if you could check whether everything works as intended. panda3d.org/download.php?pl … =devel&sdk