In SourceForge I found the following code in glGraphicsStateGuardian on line 5945:
GLP(TexEnvi)(GL_TEXTURE_ENV, GL_SRC0_RGB, GL_TEXTURE);
GLP(TexEnvi)(GL_TEXTURE_ENV, GL_OPERAND1_RGB, GL_SRC_COLOR);
GLP(TexEnvi)(GL_TEXTURE_ENV, GL_SRC1_RGB, GL_PREVIOUS);
GLP(TexEnvi)(GL_TEXTURE_ENV, GL_OPERAND1_RGB, GL_SRC_COLOR);
GLP(TexEnvi)(GL_TEXTURE_ENV, GL_SRC2_RGB, GL_TEXTURE);
GLP(TexEnvi)(GL_TEXTURE_ENV, GL_OPERAND2_RGB, GL_SRC_ALPHA);
and it looks like the GL_OPERAND1_RGB on the second line should be a GL_OPERAND0_RGB