depth texture (shadows) problems for x600 on both w&l

I am pretty sure that the workaround is not quite right, at least on my Linux+ATI.

The magnified panda feet are caused by the unnecessary

light=base.makeCamera(LBuffer)

More important, only the teapot casts a shadow. The panda does not.
I am guessing that it is a problem with tex2Dproj() in the shader.

I have started a new topic, in case other ATI+Linux people are getting the same thing, or have better ideas than me.
https://discourse.panda3d.org/viewtopic.php?p=16998#16998