This turns out to be already there!
ram = pygame.image.tostring(pygame.display.get_surface(), "RGBA", True)
x = PTAUchar()
x.setData(ram)
self.pygametexture.setRamImage(x,MovieTexture.CMOff)
This turns out to be already there!
ram = pygame.image.tostring(pygame.display.get_surface(), "RGBA", True)
x = PTAUchar()
x.setData(ram)
self.pygametexture.setRamImage(x,MovieTexture.CMOff)