I’m on windows 8.1 64 bit OS, but trying to run 32bit panda3d here.
On 1.8.1 I had an installer builder working using ppackage and a sick little pdef file, but when I upgrade to 1.9.4 it crashes on some import statements. I cannot upgrade to 1.10 and use deploy-ng right now because its not mature enough with 3rd party libraries. If I go back to 1.8.1 my GLSL shaders don’t work since p3d_Color doesn’t seem to register any of the vertex colors.
Anyhow, In my source tree I have file structure such as:
Could someone point out to me what parts of the source are involved in ppackage / pdeploy? Either that or the code that handles shaders (GLSL)? I’m wondering, would it be hard to make a custom build that combines the packaging system of 1.8.1 with the GLSL shader handling of 1.9.4? I’ve tried building with the 1.8.1 ppackage.exe but with panda3d 1.9.4 otherwise. Anyhow, I’m trying to get a commercial release out sooner than later for windows, i.e. hopefully in the next couple days IF possible. Not the end of the world if its not met, but sooner is better.
I’ve also been thinking about moving to deploy-ng, but I need to use wxPython.
Anyone got any advice or tips on what I could do?
I’m still trying to reproduce this error in a minimalistic, runable code example that I can post here. Would debuging something like this be something you all would be willing to do or should I get a deploy-ng example crashing and we work with that?