NodePath.write_bam_file(path)
With this line of code you usually can “convert” a node or even the whole scenegraph to a .bam file. But that only works when the path, where you want the .bam file to be created , is relative to the source file. Whenever I want to store a bam file somewhere on my C-Drive, for example, I get an Error:
:loader(error): Unable to open C:/Users/.../scene.bam
I typed:
self.render.write_bam_file("C:/Users/.../scene.bam")
PS: The path is exists
Does anyone know a solution to write to that path?