COLLISION QUESTION... NEED HELP

heres the setup collisions method if that helps at all

def setupCollisions(self):    
    create the main collision handler
    self.cHandlerc = CollisionHandlerEvent()
    #add the collision registration pattern
    self.cHandlerc.addInPattern('%fn-into-%in')
    self.cTravc = CollisionTraverser()
    base.cTrav = self.cTravc
    
    #get bounds of ship and create 3 collision spheres - center left right
    bounds = self.ship.getChild(0).getBounds()
    center = bounds.getCenter()
    radius = bounds.getRadius()
    cSpherec = CollisionSphere(center+(Vec3(0,0.5,0)),radius-2.4)
    cSpherel = CollisionSphere(center+(Vec3(-1.5,-0.8,0)),radius-2.5)
    cSpherer = CollisionSphere(center+(Vec3(1.5,-0.8,0)),radius-2.5)
    cSpherelbuffer = CollisionSphere(center+(Vec3(1.5,0.2,0)),radius-2.8)
    cSphererbuffer = CollisionSphere(center+(Vec3(-1.5,0.2,0)),radius-2.8)
    
    #add the spheres to empty nodes
    cNodec = CollisionNode("shipc")
    cNodel = CollisionNode("shipl")
    cNoder = CollisionNode("shipr")
    cNodelbuffer = CollisionNode("shipr")
    cNoderbuffer = CollisionNode("shipr")
    
    cNodec.addSolid(cSpherec)
    cNodel.addSolid(cSpherel)
    cNoder.addSolid(cSpherer)
    cNodelbuffer.addSolid(cSpherelbuffer)
    cNoderbuffer.addSolid(cSphererbuffer)
    
    cNodec.setIntoCollideMask(BitMask32.allOff())
    cNodel.setIntoCollideMask(BitMask32.allOff())
    cNoder.setIntoCollideMask(BitMask32.allOff())
    cNoderbuffer.setIntoCollideMask(BitMask32.allOff())
    cNodelbuffer.setIntoCollideMask(BitMask32.allOff())
    
    #attach the nodes to the cNodePaths
    self.cNodePathc = self.ship.attachNewNode(cNodec)
    self.cNodePathl = self.ship.attachNewNode(cNodel)
    self.cNodePathr = self.ship.attachNewNode(cNoder)
    self.cNodePathrbuffer = self.ship.attachNewNode(cNoderbuffer)
    self.cNodePathlbuffer = self.ship.attachNewNode(cNodelbuffer)
    #show the collision spheres
    self.cNodePathc.show()
    self.cNodePathl.show()
    self.cNodePathr.show()
    self.cNodePathrbuffer.show()
    self.cNodePathlbuffer.show()
    #add the completed cNotePaths to the collision traverser
    self.cTravc.addCollider(self.cNodePathc,self.cHandlerc)
    self.cTravc.addCollider(self.cNodePathl,self.cHandlerc)
    self.cTravc.addCollider(self.cNodePathr,self.cHandlerc)
    self.cTravc.addCollider(self.cNodePathrbuffer,self.cHandlerc)
    self.cTravc.addCollider(self.cNodePathlbuffer,self.cHandlerc)

    self.accept("shipl-into-mine",self.handleShipCollisionLeft)
    self.accept("shipc-into-mine",self.handleShipCollisionCenter)
    self.accept("shipr-into-mine",self.handleShipCollisionRight)