Hello all,
Anyone have any experience with this problem? I followed the manual about implementing a sound file. I am using a smal sized .OOG file. Once it is loaded into the game I have it set to play when the “LoseGame” function fires. However, when I initialize the game it cuts my frame rate to about 1 -2 fps! Even though the loseGame function has not been fired.
Its called like so in the loseGame function:
mySound = loader.loadSfx("SoundFile.wav")
mySound.play()
base.sfxManagerList[0].update()
I take the sound code out and the frame rate is back to normal. Any clues? Thanks…