Question about multiple shadows with ShadowDemo.py

it’s when your hardware has reached the multitexture limit, which is 8.
read :
discourse.panda3d.org/viewtopic.php?t=1938

  1. You’re currently using 1k x 1k buffer for each player. The camera would never go down to the field, right ? So it’s a big waste. try to use larger size buffer, or keep using 1k x 1k, and cast your entire players and ball at once.
  2. use
loadPrcFileData( '', 'show-buffers 1' )

before importing DirectStart to show the buffer, so you can see if it covers the entire players.