Hi,
I’ve got a skybox in my scene. Of course, objects should not be able to disappear “behind the sky”, so I want it to be rendered with depth write disabled. I tried it like this:
sky.setAttrib(DepthWriteAttrib.make(DepthWriteAttrib.MOff))
But that has no effect.
Objects do disappear behind the sky box.
Is this a bug, or am I missing something?