I am in the aff team are the aff team for pyweek. http://www.pyweek.org/e/aff/
we have really horrible problems with the collision. My thoughts was to dived the level into as many polygons as can first using my system based on the octree and then egg octree there https://discourse.panda3d.org/viewtopic.php?t=2502
them main problem with the method is that in order to get any kind collisions going i have to collisionNodes.flattenStrong in order to register with the collision system. In mind mind and probably what is happening it flattens my octree and raytallers egg octree. But without flattenStrong i get 0 events!
Can some one suggest optimizations or a different way of doing collisions?